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@Zeungine
- New Zealand
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20:56
(UTC +13:00)
Highlights
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Stars
A collection of tools, libraries, and tests for Vulkan shader compilation.
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Example Wayland client for demonstrating client side decorations
Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
Run macOS on QEMU/KVM. With OpenCore + Big Sur + Monterey support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
An operating system I'm working on with inspiration from my operating systems college class.
An implementation of the Chromecast CASTV2 protocol
Protocol Buffers - Google's data interchange format
C++ lib and CLI for playing media files on a Chromecast
A lightweight, high-performance C++ benchmarking and tracking library for effortless function profiling in both development and production environments. Features single-header integration, minimal …
A massively spiffy yet delicately unobtrusive compression library.
Fork of the bzip2 repository with a Meson build system
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
🎤 Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)
Open source C++ physics engine library in 3D
Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.