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Added LoadGameByFilenameAsync and CloseGame to AchievementManager
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LoadGameByFilenameAsync sets up a volume reader and hashes the volume, then uses that hash to make the three consecutive API requests to resolve hash, start session and load game data.

CloseGame resets the m_is_game_loaded flag, wipes the queue, and destroys all the game data responses.
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LillyJadeKatrin committed Apr 12, 2023
1 parent bd75ce6 commit 8b57c4b
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Showing 4 changed files with 126 additions and 14 deletions.
111 changes: 103 additions & 8 deletions Source/Core/Core/AchievementManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@
#include "Common/WorkQueueThread.h"
#include "Config/AchievementSettings.h"
#include "Core/Core.h"
#include "DiscIO/Volume.h"

AchievementManager* AchievementManager::GetInstance()
{
Expand All @@ -32,46 +33,140 @@ void AchievementManager::Init()

AchievementManager::ResponseType AchievementManager::Login(const std::string& password)
{
if (!m_is_runtime_initialized)
return AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED;
return VerifyCredentials(password);
}

void AchievementManager::LoginAsync(const std::string& password, const LoginCallback& callback)
void AchievementManager::LoginAsync(const std::string& password, const ResponseCallback& callback)
{
if (!m_is_runtime_initialized)
{
callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
return;
}
m_queue.EmplaceItem([this, password, callback] { callback(VerifyCredentials(password)); });
}

bool AchievementManager::IsLoggedIn() const
{
return m_login_data.response.succeeded;
return !Config::Get(Config::RA_API_TOKEN).empty();
}

void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
const ResponseCallback& callback)
{
if (!m_is_runtime_initialized)
{
callback(AchievementManager::ResponseType::MANAGER_NOT_INITIALIZED);
return;
}
struct FilereaderState
{
int64_t position = 0;
std::unique_ptr<DiscIO::Volume> volume;
};
rc_hash_filereader volume_reader{
.open =
[](const char* path_utf8) {
auto state = std::make_unique<FilereaderState>();
state->volume = DiscIO::CreateVolume(path_utf8);
return reinterpret_cast<void*>(state.release());
},
.seek =
[](void* file_handle, int64_t offset, int origin) {
switch (origin)
{
case SEEK_SET:
reinterpret_cast<FilereaderState*>(file_handle)->position = offset;
break;
case SEEK_CUR:
reinterpret_cast<FilereaderState*>(file_handle)->position += offset;
break;
case SEEK_END:
// Unused
break;
}
},
.tell =
[](void* file_handle) {
return reinterpret_cast<FilereaderState*>(file_handle)->position;
},
.read =
[](void* file_handle, void* buffer, size_t requested_bytes) {
FilereaderState* filereader_state = reinterpret_cast<FilereaderState*>(file_handle);
bool success = (filereader_state->volume->Read(
filereader_state->position, requested_bytes, reinterpret_cast<u8*>(buffer),
DiscIO::PARTITION_NONE));
if (success)
{
filereader_state->position += requested_bytes;
return requested_bytes;
}
else
{
return static_cast<size_t>(0);
}
},
.close = [](void* file_handle) { delete reinterpret_cast<FilereaderState*>(file_handle); }};
rc_hash_init_custom_filereader(&volume_reader);
std::array<char, HASH_LENGTH> game_hash;
rc_hash_generate_from_file(game_hash.data(), RC_CONSOLE_GAMECUBE, iso_path.c_str());
m_queue.EmplaceItem([this, callback, game_hash] {
const auto resolve_hash_response = ResolveHash(game_hash);
if (resolve_hash_response != ResponseType::SUCCESS || m_game_id == 0)
{
callback(resolve_hash_response);
return;
}

const auto start_session_response = StartRASession();
if (start_session_response != ResponseType::SUCCESS)
{
callback(start_session_response);
return;
}

const auto fetch_game_data_response = FetchGameData();
m_is_game_loaded = fetch_game_data_response == ResponseType::SUCCESS;
callback(fetch_game_data_response);
});
}

void AchievementManager::CloseGame()
{
m_is_game_loaded = false;
m_game_id = 0;
m_queue.Cancel();
}

void AchievementManager::Logout()
{
CloseGame();
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
rc_api_destroy_login_response(&m_login_data);
m_login_data.response.succeeded = 0;
}

void AchievementManager::Shutdown()
{
CloseGame();
m_is_runtime_initialized = false;
m_queue.Shutdown();
// DON'T log out - keep those credentials for next run.
rc_api_destroy_login_response(&m_login_data);
m_login_data.response.succeeded = 0;
rc_runtime_destroy(&m_runtime);
}

AchievementManager::ResponseType AchievementManager::VerifyCredentials(const std::string& password)
{
rc_api_login_response_t login_data{};
std::string username = Config::Get(Config::RA_USERNAME);
std::string api_token = Config::Get(Config::RA_API_TOKEN);
rc_api_login_request_t login_request = {
.username = username.c_str(), .api_token = api_token.c_str(), .password = password.c_str()};
ResponseType r_type = Request<rc_api_login_request_t, rc_api_login_response_t>(
login_request, &m_login_data, rc_api_init_login_request, rc_api_process_login_response);
login_request, &login_data, rc_api_init_login_request, rc_api_process_login_response);
if (r_type == ResponseType::SUCCESS)
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, m_login_data.api_token);
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, login_data.api_token);
rc_api_destroy_login_response(&login_data);
return r_type;
}

Expand Down
13 changes: 7 additions & 6 deletions Source/Core/Core/AchievementManager.h
Original file line number Diff line number Diff line change
Expand Up @@ -22,17 +22,21 @@ class AchievementManager
enum class ResponseType
{
SUCCESS,
MANAGER_NOT_INITIALIZED,
INVALID_CREDENTIALS,
CONNECTION_FAILED,
UNKNOWN_FAILURE
};
using LoginCallback = std::function<void(ResponseType)>;
using ResponseCallback = std::function<void(ResponseType)>;

static AchievementManager* GetInstance();
void Init();
ResponseType Login(const std::string& password);
void LoginAsync(const std::string& password, const LoginCallback& callback);
void LoginAsync(const std::string& password, const ResponseCallback& callback);
bool IsLoggedIn() const;
void LoadGameByFilenameAsync(const std::string& iso_path, const ResponseCallback& callback);

void CloseGame();
void Logout();
void Shutdown();

Expand All @@ -54,11 +58,8 @@ class AchievementManager
rc_runtime_t m_runtime{};
bool m_is_runtime_initialized = false;
unsigned int m_game_id = 0;
rc_api_login_response_t m_login_data{};



rc_api_fetch_game_data_response_t m_game_data{};
bool m_is_game_loaded = false;

Common::WorkQueueThread<std::function<void()>> m_queue;
}; // class AchievementManager
Expand Down
11 changes: 11 additions & 0 deletions Source/Core/Core/BootManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,7 @@
#include "Common/IniFile.h"
#include "Common/Logging/Log.h"

#include "Core/AchievementManager.h"
#include "Core/Boot/Boot.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
Expand Down Expand Up @@ -163,6 +164,16 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
}
}

#ifdef USE_RETRO_ACHIEVEMENTS
std::string path = "";
if (std::holds_alternative<BootParameters::Disc>(boot->parameters))
{
path = std::get<BootParameters::Disc>(boot->parameters).path;
}
AchievementManager::GetInstance()->LoadGameByFilenameAsync(
path, [](AchievementManager::ResponseType r_type) {});
#endif // USE_RETRO_ACHIEVEMENTS

const bool load_ipl = !StartUp.bWii && !Config::Get(Config::MAIN_SKIP_IPL) &&
std::holds_alternative<BootParameters::Disc>(boot->parameters);
if (load_ipl)
Expand Down
5 changes: 5 additions & 0 deletions Source/Core/Core/Core.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,7 @@
#include "Common/Timer.h"
#include "Common/Version.h"

#include "Core/AchievementManager.h"
#include "Core/Boot/Boot.h"
#include "Core/BootManager.h"
#include "Core/Config/MainSettings.h"
Expand Down Expand Up @@ -283,6 +284,10 @@ void Stop() // - Hammertime!
if (GetState() == State::Stopping || GetState() == State::Uninitialized)
return;

#ifdef USE_RETRO_ACHIEVEMENTS
AchievementManager::GetInstance()->CloseGame();
#endif // USE_RETRO_ACHIEVEMENTS

s_is_stopping = true;

CallOnStateChangedCallbacks(State::Stopping);
Expand Down

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