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Add C++11 versions of timeouts examples.
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.deps | ||
.dirstamp | ||
*.o | ||
*.obj | ||
*.exe | ||
*_client | ||
server | ||
*.ilk | ||
*.manifest | ||
*.pdb | ||
*.tds |
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// | ||
// async_tcp_client.cpp | ||
// ~~~~~~~~~~~~~~~~~~~~ | ||
// | ||
// Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com) | ||
// | ||
// Distributed under the Boost Software License, Version 1.0. (See accompanying | ||
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) | ||
// | ||
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#include "asio/buffer.hpp" | ||
#include "asio/io_context.hpp" | ||
#include "asio/ip/tcp.hpp" | ||
#include "asio/read_until.hpp" | ||
#include "asio/steady_timer.hpp" | ||
#include "asio/write.hpp" | ||
#include <functional> | ||
#include <iostream> | ||
#include <string> | ||
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using asio::steady_timer; | ||
using asio::ip::tcp; | ||
using std::placeholders::_1; | ||
using std::placeholders::_2; | ||
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// | ||
// This class manages socket timeouts by applying the concept of a deadline. | ||
// Some asynchronous operations are given deadlines by which they must complete. | ||
// Deadlines are enforced by an "actor" that persists for the lifetime of the | ||
// client object: | ||
// | ||
// +----------------+ | ||
// | | | ||
// | check_deadline |<---+ | ||
// | | | | ||
// +----------------+ | async_wait() | ||
// | | | ||
// +---------+ | ||
// | ||
// If the deadline actor determines that the deadline has expired, the socket | ||
// is closed and any outstanding operations are consequently cancelled. | ||
// | ||
// Connection establishment involves trying each endpoint in turn until a | ||
// connection is successful, or the available endpoints are exhausted. If the | ||
// deadline actor closes the socket, the connect actor is woken up and moves to | ||
// the next endpoint. | ||
// | ||
// +---------------+ | ||
// | | | ||
// | start_connect |<---+ | ||
// | | | | ||
// +---------------+ | | ||
// | | | ||
// async_- | +----------------+ | ||
// connect() | | | | ||
// +--->| handle_connect | | ||
// | | | ||
// +----------------+ | ||
// : | ||
// Once a connection is : | ||
// made, the connect : | ||
// actor forks in two - : | ||
// : | ||
// an actor for reading : and an actor for | ||
// inbound messages: : sending heartbeats: | ||
// : | ||
// +------------+ : +-------------+ | ||
// | |<- - - - -+- - - - ->| | | ||
// | start_read | | start_write |<---+ | ||
// | |<---+ | | | | ||
// +------------+ | +-------------+ | async_wait() | ||
// | | | | | ||
// async_- | +-------------+ async_- | +--------------+ | ||
// read_- | | | write() | | | | ||
// until() +--->| handle_read | +--->| handle_write | | ||
// | | | | | ||
// +-------------+ +--------------+ | ||
// | ||
// The input actor reads messages from the socket, where messages are delimited | ||
// by the newline character. The deadline for a complete message is 30 seconds. | ||
// | ||
// The heartbeat actor sends a heartbeat (a message that consists of a single | ||
// newline character) every 10 seconds. In this example, no deadline is applied | ||
// to message sending. | ||
// | ||
class client | ||
{ | ||
public: | ||
client(asio::io_context& io_context) | ||
: socket_(io_context), | ||
deadline_(io_context), | ||
heartbeat_timer_(io_context) | ||
{ | ||
} | ||
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// Called by the user of the client class to initiate the connection process. | ||
// The endpoints will have been obtained using a tcp::resolver. | ||
void start(tcp::resolver::results_type endpoints) | ||
{ | ||
// Start the connect actor. | ||
endpoints_ = endpoints; | ||
start_connect(endpoints_.begin()); | ||
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// Start the deadline actor. You will note that we're not setting any | ||
// particular deadline here. Instead, the connect and input actors will | ||
// update the deadline prior to each asynchronous operation. | ||
deadline_.async_wait(std::bind(&client::check_deadline, this)); | ||
} | ||
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// This function terminates all the actors to shut down the connection. It | ||
// may be called by the user of the client class, or by the class itself in | ||
// response to graceful termination or an unrecoverable error. | ||
void stop() | ||
{ | ||
stopped_ = true; | ||
std::error_code ignored_error; | ||
socket_.close(ignored_error); | ||
deadline_.cancel(); | ||
heartbeat_timer_.cancel(); | ||
} | ||
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private: | ||
void start_connect(tcp::resolver::results_type::iterator endpoint_iter) | ||
{ | ||
if (endpoint_iter != endpoints_.end()) | ||
{ | ||
std::cout << "Trying " << endpoint_iter->endpoint() << "...\n"; | ||
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// Set a deadline for the connect operation. | ||
deadline_.expires_after(std::chrono::seconds(60)); | ||
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// Start the asynchronous connect operation. | ||
socket_.async_connect(endpoint_iter->endpoint(), | ||
std::bind(&client::handle_connect, | ||
this, _1, endpoint_iter)); | ||
} | ||
else | ||
{ | ||
// There are no more endpoints to try. Shut down the client. | ||
stop(); | ||
} | ||
} | ||
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void handle_connect(const std::error_code& error, | ||
tcp::resolver::results_type::iterator endpoint_iter) | ||
{ | ||
if (stopped_) | ||
return; | ||
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// The async_connect() function automatically opens the socket at the start | ||
// of the asynchronous operation. If the socket is closed at this time then | ||
// the timeout handler must have run first. | ||
if (!socket_.is_open()) | ||
{ | ||
std::cout << "Connect timed out\n"; | ||
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// Try the next available endpoint. | ||
start_connect(++endpoint_iter); | ||
} | ||
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// Check if the connect operation failed before the deadline expired. | ||
else if (error) | ||
{ | ||
std::cout << "Connect error: " << error.message() << "\n"; | ||
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// We need to close the socket used in the previous connection attempt | ||
// before starting a new one. | ||
socket_.close(); | ||
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// Try the next available endpoint. | ||
start_connect(++endpoint_iter); | ||
} | ||
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// Otherwise we have successfully established a connection. | ||
else | ||
{ | ||
std::cout << "Connected to " << endpoint_iter->endpoint() << "\n"; | ||
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// Start the input actor. | ||
start_read(); | ||
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// Start the heartbeat actor. | ||
start_write(); | ||
} | ||
} | ||
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void start_read() | ||
{ | ||
// Set a deadline for the read operation. | ||
deadline_.expires_after(std::chrono::seconds(30)); | ||
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// Start an asynchronous operation to read a newline-delimited message. | ||
asio::async_read_until(socket_, | ||
asio::dynamic_buffer(input_buffer_), '\n', | ||
std::bind(&client::handle_read, this, _1, _2)); | ||
} | ||
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void handle_read(const std::error_code& error, std::size_t n) | ||
{ | ||
if (stopped_) | ||
return; | ||
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if (!error) | ||
{ | ||
// Extract the newline-delimited message from the buffer. | ||
std::string line(input_buffer_.substr(0, n - 1)); | ||
input_buffer_.erase(0, n); | ||
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// Empty messages are heartbeats and so ignored. | ||
if (!line.empty()) | ||
{ | ||
std::cout << "Received: " << line << "\n"; | ||
} | ||
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start_read(); | ||
} | ||
else | ||
{ | ||
std::cout << "Error on receive: " << error.message() << "\n"; | ||
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stop(); | ||
} | ||
} | ||
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void start_write() | ||
{ | ||
if (stopped_) | ||
return; | ||
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// Start an asynchronous operation to send a heartbeat message. | ||
asio::async_write(socket_, asio::buffer("\n", 1), | ||
std::bind(&client::handle_write, this, _1)); | ||
} | ||
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void handle_write(const std::error_code& error) | ||
{ | ||
if (stopped_) | ||
return; | ||
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if (!error) | ||
{ | ||
// Wait 10 seconds before sending the next heartbeat. | ||
heartbeat_timer_.expires_after(std::chrono::seconds(10)); | ||
heartbeat_timer_.async_wait(std::bind(&client::start_write, this)); | ||
} | ||
else | ||
{ | ||
std::cout << "Error on heartbeat: " << error.message() << "\n"; | ||
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stop(); | ||
} | ||
} | ||
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void check_deadline() | ||
{ | ||
if (stopped_) | ||
return; | ||
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// Check whether the deadline has passed. We compare the deadline against | ||
// the current time since a new asynchronous operation may have moved the | ||
// deadline before this actor had a chance to run. | ||
if (deadline_.expiry() <= steady_timer::clock_type::now()) | ||
{ | ||
// The deadline has passed. The socket is closed so that any outstanding | ||
// asynchronous operations are cancelled. | ||
socket_.close(); | ||
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// There is no longer an active deadline. The expiry is set to the | ||
// maximum time point so that the actor takes no action until a new | ||
// deadline is set. | ||
deadline_.expires_at(steady_timer::time_point::max()); | ||
} | ||
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// Put the actor back to sleep. | ||
deadline_.async_wait(std::bind(&client::check_deadline, this)); | ||
} | ||
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private: | ||
bool stopped_ = false; | ||
tcp::resolver::results_type endpoints_; | ||
tcp::socket socket_; | ||
std::string input_buffer_; | ||
steady_timer deadline_; | ||
steady_timer heartbeat_timer_; | ||
}; | ||
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int main(int argc, char* argv[]) | ||
{ | ||
try | ||
{ | ||
if (argc != 3) | ||
{ | ||
std::cerr << "Usage: client <host> <port>\n"; | ||
return 1; | ||
} | ||
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asio::io_context io_context; | ||
tcp::resolver r(io_context); | ||
client c(io_context); | ||
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c.start(r.resolve(argv[1], argv[2])); | ||
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io_context.run(); | ||
} | ||
catch (std::exception& e) | ||
{ | ||
std::cerr << "Exception: " << e.what() << "\n"; | ||
} | ||
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return 0; | ||
} |
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