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Microsoft Visual Studio Solution File, Format Version 11.00 | ||
# Visual Studio 2010 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SuperAwesomeMagnetGame", "SuperAwesomeMagnetGame\SuperAwesomeMagnetGame.csproj", "{8186CF63-C057-438A-A3E9-87DEBE241B50}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SuperAwesomeMagnetGameContent", "SuperAwesomeMagnetGame\Content\SuperAwesomeMagnetGameContent.contentproj", "{E4EC5B34-CC40-4D86-9976-1BEB6112D6F7}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x86 = Debug|x86 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{8186CF63-C057-438A-A3E9-87DEBE241B50}.Debug|x86.ActiveCfg = Debug|x86 | ||
{8186CF63-C057-438A-A3E9-87DEBE241B50}.Debug|x86.Build.0 = Debug|x86 | ||
{8186CF63-C057-438A-A3E9-87DEBE241B50}.Release|x86.ActiveCfg = Release|x86 | ||
{8186CF63-C057-438A-A3E9-87DEBE241B50}.Release|x86.Build.0 = Release|x86 | ||
{E4EC5B34-CC40-4D86-9976-1BEB6112D6F7}.Debug|x86.ActiveCfg = Debug|x86 | ||
{E4EC5B34-CC40-4D86-9976-1BEB6112D6F7}.Release|x86.ActiveCfg = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using Microsoft.Xna.Framework; | ||
using Microsoft.Xna.Framework.Graphics; | ||
using Microsoft.Xna.Framework.Input; | ||
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namespace SuperAwesomeMagnetGame | ||
{ | ||
class Background : Sprite | ||
{ | ||
public Background(Texture2D image, Vector2 position, | ||
Point frameSize, int collisionOffset, Point currentFrame, | ||
Point sheetSize, Vector2 speed, int pointValue) | ||
: base(image, position, frameSize, collisionOffset, currentFrame, sheetSize, | ||
speed, pointValue) { } | ||
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public Background(Texture2D image, Vector2 position, | ||
Point frameSize, int collisionOffset, Point currentFrame, | ||
Point sheetSize, Vector2 speed, int pointValue, int millisecondsPerFrame) | ||
: base(image, position, frameSize, collisionOffset, currentFrame, sheetSize, | ||
speed, pointValue, millisecondsPerFrame) { } | ||
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public Vector2 Position | ||
{ | ||
get | ||
{ | ||
return position; | ||
} | ||
set | ||
{ | ||
position = value; | ||
} | ||
} | ||
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public Point FrameSize | ||
{ | ||
get | ||
{ | ||
return frameSize; | ||
} | ||
} | ||
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public override Vector2 Direction | ||
{ | ||
get | ||
{ | ||
return speed; | ||
} | ||
} | ||
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public override void Update(GameTime gameTime, Rectangle clientBounds) | ||
{ | ||
position += speed; | ||
} | ||
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public override void Draw(GameTime gameTime, SpriteBatch spriteBatch) | ||
{ | ||
spriteBatch.Draw(image, position, new Rectangle(currentFrame.X * frameSize.X, | ||
currentFrame.Y * frameSize.Y, frameSize.X, frameSize.Y), Color.White, 0, | ||
new Vector2(25, 25), 1f, SpriteEffects.None, 0.1f); | ||
} | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using Microsoft.Xna.Framework; | ||
using Microsoft.Xna.Framework.Graphics; | ||
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namespace SuperAwesomeMagnetGame | ||
{ | ||
class BlockSprite : Sprite | ||
{ | ||
public BlockSprite(Texture2D image, Vector2 position, | ||
Point frameSize, int collisionOffset, Point currentFrame, | ||
Point sheetSize, Vector2 speed, int pointValue) | ||
: base(image, position, frameSize, collisionOffset, currentFrame, sheetSize, | ||
speed, pointValue) { } | ||
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public BlockSprite(Texture2D image, Vector2 position, | ||
Point frameSize, int collisionOffset, Point currentFrame, | ||
Point sheetSize, Vector2 speed, int pointValue, int millisecondsPerFrame) | ||
: base(image, position, frameSize, collisionOffset, currentFrame, sheetSize, | ||
speed, pointValue, millisecondsPerFrame) { } | ||
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public override Vector2 Direction | ||
{ | ||
get { return speed; } | ||
} | ||
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public override void Update(GameTime gameTime, Rectangle clientBounds) | ||
{ | ||
position += Direction; | ||
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if (position.X < 0) speed.X = -speed.X; | ||
if (position.Y < 0) speed.Y = -speed.Y; | ||
if (position.X > 1024 - frameSize.X) speed.X = -speed.X; | ||
if (position.Y > 768 - frameSize.Y) speed.Y = -speed.Y; | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<!-- | ||
This file contains an xml description of a font, and will be read by the XNA | ||
Framework Content Pipeline. Follow the comments to customize the appearance | ||
of the font in your game, and to change the characters which are available to draw | ||
with. | ||
--> | ||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics"> | ||
<Asset Type="Graphics:FontDescription"> | ||
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<!-- | ||
Modify this string to change the font that will be imported. | ||
--> | ||
<FontName>Kootenay</FontName> | ||
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<!-- | ||
Size is a float value, measured in points. Modify this value to change | ||
the size of the font. | ||
--> | ||
<Size>14</Size> | ||
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<!-- | ||
Spacing is a float value, measured in pixels. Modify this value to change | ||
the amount of spacing in between characters. | ||
--> | ||
<Spacing>0</Spacing> | ||
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<!-- | ||
UseKerning controls the layout of the font. If this value is true, kerning information | ||
will be used when placing characters. | ||
--> | ||
<UseKerning>true</UseKerning> | ||
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<!-- | ||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic", | ||
and "Bold, Italic", and are case sensitive. | ||
--> | ||
<Style>Regular</Style> | ||
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<!-- | ||
If you uncomment this line, the default character will be substituted if you draw | ||
or measure text that contains characters which were not included in the font. | ||
--> | ||
<!-- <DefaultCharacter>*</DefaultCharacter> --> | ||
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<!-- | ||
CharacterRegions control what letters are available in the font. Every | ||
character from Start to End will be built and made available for drawing. The | ||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin | ||
character set. The characters are ordered according to the Unicode standard. | ||
See the documentation for more information. | ||
--> | ||
<CharacterRegions> | ||
<CharacterRegion> | ||
<Start> </Start> | ||
<End>~</End> | ||
</CharacterRegion> | ||
</CharacterRegions> | ||
</Asset> | ||
</XnaContent> |
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