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The flexible and customizable Wiki Platform written in c# using aspnet core and SQLite. Runs on Windows, Linux, and Mac with zero upfront configuration.

C# 21 2 Updated Dec 28, 2024

cloc counts blank lines, comment lines, and physical lines of source code in many programming languages.

Perl 19,995 1,027 Updated Dec 26, 2024

A modern cross-platform low-level graphics library and rendering framework

Batchfile 3,669 337 Updated Dec 27, 2024

🌈【C#/.NET/.NET Core学习、工作、面试指南】记录、收集和总结C#/.NET/.NET Core基础知识、学习路线、开发实战、编程技巧练习、学习视频、文章、书籍、项目框架、社区组织、开发必备工具、技术前沿周刊、常见面试题、面试须知、简历模板、人才招聘、以及自己在学习和工作中的一些微薄见解。希望能和大家一起学习,共同进步。如果本知识库能为您提供帮助,别忘了给予支持哦(关注、点赞、…

C# 7,418 1,088 Updated Dec 29, 2024

Graphics Research for Unity Scriptable Render Pipeline.

C# 255 31 Updated Nov 18, 2024

Ant game engine

Lua 3,877 395 Updated Jan 3, 2025

Customized High-Quality Rendering Pipeline in Unity3D

C# 908 209 Updated Dec 9, 2019

C++ game engine project, for learning, practice and experiment.

C++ 427 35 Updated Jan 2, 2025

Redis 6.0.20 6.2.14 7.0.15 7.2.4 7.4.0 for Windows

Batchfile 1,594 158 Updated Oct 3, 2024

Svelto ECS C# Entity Component System

C# 1,236 95 Updated Jul 15, 2024

Source Generator based Embedded Typed Readonly In-Memory Document Database for .NET and Unity.

C# 1,573 110 Updated Dec 21, 2024

Cecil is a library to inspect, modify and create .NET programs and libraries.

C# 2,789 636 Updated Oct 2, 2024

Zero encoding extreme performance binary serializer for C# and Unity.

C# 3,445 203 Updated Sep 24, 2024

Xcode iPhoneOS (iOS) DeviceSupport files (6.0 - 17.0)

Shell 6,740 893 Updated Dec 10, 2024

ToonRenderPipeline Unity6 RayTracing

C# 427 64 Updated Dec 14, 2024

Port of zstd compression library to c#

C# 240 32 Updated Dec 14, 2024

Compare binary sizes of canonical Hello World in 18 different languages

Scala 210 17 Updated Aug 27, 2024

based on recastnavigation, a 3d scene

C 98 34 Updated Sep 5, 2021

Industry-standard navigation-mesh toolset for games

C++ 6,700 1,634 Updated Dec 31, 2024

a comprehensive collection of video game tech analysis resources

Python 921 62 Updated Dec 31, 2024

A pure C# implementation of xxhash algorithm

C# 255 35 Updated Aug 3, 2023

Unity 特效性能分析工具

C# 472 118 Updated Sep 16, 2022

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

C++ 6,715 683 Updated Dec 31, 2024

最全面的游戏开发技术图谱。希望帮助游戏开发者们在已知的事情上节省时间,留出更多的精力,投入到更有创造性的工作中去。 | The most comprehensive game development technical map. Hope to help game developers save time on known things, and set aside more energy …

Shell 1 Updated Jan 15, 2023

C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)

C# 3,686 106 Updated Jun 28, 2024

This project is the implementation of FernRP Package, Include NPR/PBR.

C# 823 136 Updated Dec 31, 2024

1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制

C# 59 22 Updated Mar 16, 2020

Custom Garbage Collectors for .NET Core

C++ 182 21 Updated Sep 17, 2020

C# x64 operating system programming with the .NET native ahead-of-time compilation technology.

C# 1,053 84 Updated May 24, 2024
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