Stars
The flexible and customizable Wiki Platform written in c# using aspnet core and SQLite. Runs on Windows, Linux, and Mac with zero upfront configuration.
cloc counts blank lines, comment lines, and physical lines of source code in many programming languages.
A modern cross-platform low-level graphics library and rendering framework
🌈【C#/.NET/.NET Core学习、工作、面试指南】记录、收集和总结C#/.NET/.NET Core基础知识、学习路线、开发实战、编程技巧练习、学习视频、文章、书籍、项目框架、社区组织、开发必备工具、技术前沿周刊、常见面试题、面试须知、简历模板、人才招聘、以及自己在学习和工作中的一些微薄见解。希望能和大家一起学习,共同进步。如果本知识库能为您提供帮助,别忘了给予支持哦(关注、点赞、…
Graphics Research for Unity Scriptable Render Pipeline.
Customized High-Quality Rendering Pipeline in Unity3D
C++ game engine project, for learning, practice and experiment.
Redis 6.0.20 6.2.14 7.0.15 7.2.4 7.4.0 for Windows
Source Generator based Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
Cecil is a library to inspect, modify and create .NET programs and libraries.
Zero encoding extreme performance binary serializer for C# and Unity.
Xcode iPhoneOS (iOS) DeviceSupport files (6.0 - 17.0)
Compare binary sizes of canonical Hello World in 18 different languages
Industry-standard navigation-mesh toolset for games
a comprehensive collection of video game tech analysis resources
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
abramped / GameDevMind
Forked from gonglei007/GameDevMind最全面的游戏开发技术图谱。希望帮助游戏开发者们在已知的事情上节省时间,留出更多的精力,投入到更有创造性的工作中去。 | The most comprehensive game development technical map. Hope to help game developers save time on known things, and set aside more energy …
C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)
This project is the implementation of FernRP Package, Include NPR/PBR.
1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制
C# x64 operating system programming with the .NET native ahead-of-time compilation technology.