- Low res game for https://itch.io/jam/lowrezjam2017
- Uses pico-8 - https://www.lexaloffle.com/pico-8.php
We're using sematic versioning - http://semver.org/
- collision performance improvement
- score position tweak
- more directions for random tanks
- buildings return to map on reset
- dynamic building enting
- ring buffer for buildings
- Fixed Twitchy sprites
- Added rocket turret sprite
- More level art
- Tweaked missile speed
- HUD Cleanup
- added rocket tanks
- added heat mechanic
- boats
- bug fixes
- variable speed bullets
- spawn items on the map
- items can be picked up
- occasionally spawn items when tanks explode
- Arted 70% of island
- Player Health\Enemy Health
- Respawn when killed
- Spawning of enemies around flags (tanks only)
- fixed bug with missiles colliding with wrong entities (abs on dist2 checks)
- Still seems buggy... there are explosions off screen
- added flags
- spawn a tank at each flag
- merged rockets and bullets into projectiles
- Reordered rocket tiles to match rest of sprite orders
- Added Explosions
- Don't explode and catch fire if missiles hit water
- Added some more roads\rivers
- Added Tent Sprite
- Added Grass Sprites and extra road pieces
- refactored direction code
- added turret drawing
- added direction test code
- TODO: switch rocket sprites to tank orientation order
- added explosion sprites, fire sprites, crows nest
- removed unused tiles
- reorganised rotorblade and removed blank sprites (if we want to slow the blades later we can do so in code)
- refactoring
- added readme
- basic island map
- helicopter moves and sprite displays in 8 directions
- bullets and missles fire
- limited bullets and missles