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Helicopter Game

Versions

We're using sematic versioning - http://semver.org/

0.0.16

  • collision performance improvement
  • score position tweak
  • more directions for random tanks

0.0.15

  • buildings return to map on reset

0.0.14

  • dynamic building enting
  • ring buffer for buildings

0.0.13

  • Fixed Twitchy sprites
  • Added rocket turret sprite
  • More level art
  • Tweaked missile speed
  • HUD Cleanup

0.0.12 rocket tanks

  • added rocket tanks
  • added heat mechanic

0.0.11 boats

  • boats
  • bug fixes
  • variable speed bullets

0.0.10 Items

  • spawn items on the map
  • items can be picked up
  • occasionally spawn items when tanks explode

0.0.9 Rough Gameplay

  • Arted 70% of island
  • Player Health\Enemy Health
  • Respawn when killed
  • Spawning of enemies around flags (tanks only)
  • fixed bug with missiles colliding with wrong entities (abs on dist2 checks)
  • Still seems buggy... there are explosions off screen

0.0.8 spawning tanks at flags

  • added flags
  • spawn a tank at each flag

0.0.7 refactoring projectile code

  • merged rockets and bullets into projectiles

0.0.6 Explosions and Terrain Updates

  • Reordered rocket tiles to match rest of sprite orders
  • Added Explosions
  • Don't explode and catch fire if missiles hit water
  • Added some more roads\rivers
  • Added Tent Sprite
  • Added Grass Sprites and extra road pieces

0.0.5 direction and entity code

  • refactored direction code
  • added turret drawing
  • added direction test code
  • TODO: switch rocket sprites to tank orientation order

0.0.4 Tweaks to animations

  • added explosion sprites, fire sprites, crows nest
  • removed unused tiles
  • reorganised rotorblade and removed blank sprites (if we want to slow the blades later we can do so in code)

0.0.3 abznak - major refactoring

  • refactoring

0.0.2 abznak - added readme

  • added readme

0.0.1 gorebang - basic graphics and user movement

  • basic island map
  • helicopter moves and sprite displays in 8 directions
  • bullets and missles fire
  • limited bullets and missles

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