Advanced Ballistics - Take object size and trees into account for terrain roughness #10697
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When merged this pull request will:
Refactor terrain roughness to:
Did not touch the extension, should work as before.
Results were compared with this table, not perfect but definitely better than before:
![grafik](https://private-user-images.githubusercontent.com/9693842/407929608-cc34f6d3-7c32-4b5b-add6-d60c9657007a.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkyNzczMDEsIm5iZiI6MTczOTI3NzAwMSwicGF0aCI6Ii85NjkzODQyLzQwNzkyOTYwOC1jYzM0ZjZkMy03YzMyLTRiNWItYWRkNi1kNjBjOTY1NzAwN2EucG5nP1gtQW16LUFsZ29yaXRobT1BV1M0LUhNQUMtU0hBMjU2JlgtQW16LUNyZWRlbnRpYWw9QUtJQVZDT0RZTFNBNTNQUUs0WkElMkYyMDI1MDIxMSUyRnVzLWVhc3QtMSUyRnMzJTJGYXdzNF9yZXF1ZXN0JlgtQW16LURhdGU9MjAyNTAyMTFUMTIzMDAxWiZYLUFtei1FeHBpcmVzPTMwMCZYLUFtei1TaWduYXR1cmU9ZWYxYzQ1ODcyMDJmYTY0ZTllMjE0MzA2MjAxYjE2NzM4YWRkNWJjZWI1ZDI4YzU3NWM1NTc5YmFjODI3ODk4NyZYLUFtei1TaWduZWRIZWFkZXJzPWhvc3QifQ.y9E6rl5435jt7X99oqq_2G9Qw4Rlqfo3uOmK1qvebKA)
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