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Added the officially recognized file extensions for GLSL (OpenGL) and HLSL (DirectX) shader languages. GLSL: comp, frag, geom, glsl, tesc, tese, vert https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/ HLSL: cso, hlsl https://docs.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-part1#using-shader-code-file-extensions
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