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Releases: adenexvfx/UEditingTools

UEditingTools v3.5 for Unreal 5.5

22 Nov 18:49
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Updated for use together with the "Interchange" plugin

UEditingTools 3.1 for Unreal 5.3

14 Mar 07:38
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UEditingTools 3.0 for Unreal 5.3

27 Feb 17:20
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Will work with Unreal Engine 5.1 and above.

  • Added CS2 animations support
  • Auto-detect fps for CS2 animations
  • Cleaned main code due Unreal Engine's API changes
  • Removed POV section, it will be standalone widget in the future

UEditingTools v2.0.1 for Unreal 5.3

26 Sep 16:31
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  • Fixed code for unreal 5.3
  • Minor fixes

UEditingTools v2.0 for Unreal 5.1-5.2

18 Aug 20:27
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  • Few UI changes
  • CSGO's Assets Importer from the main AGR tab is out of beta. No crashes anymore (I hope :D)
  • Now there's 3 tabs in the POV section:
    1. Viewmodel:
      • Can spawn any skeletal mesh in the world and adds it to the sequencer. Automatically will hides it depends on the AGR's camera FOV (useful for sniper rifles)
    2. Animations:
      • You can spawn animations in a few clicks. V_Master setup is required for this.
      • Cycle time between shots was taken from the game files
      • It uses random animation if there's more than one (e.g. AK47 have 3 fire animations)
    3. Attachments:
      • Attachments widget is now part of UEditingTools
      • Fixed some bugs in it
      • Can create and apply materials for stickers during it's work (exclusively for the @Stickers Master Material users)
  • Method for spawn cables on maps was changed (now using the distance between two cables)
  • Added TimeRemap helper directly in UEditingTools
  • Added blueprints by @K33t in the archive (camera_v2, time_remapping)

v1.41

08 Nov 16:53
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bugfixes with animations importer

v 1.4

04 Nov 17:06
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Starting with this build, the widget will only support Unreal 5

  • Merged 4 scripts into one for better debugging/maintain
  • Import speed improved (~1s per animation)
  • Added widget for importing all models and animations with creating master skeletons (currently in beta)
  • The POV module now will spawn an EmptyActor, attach all spawned weapons to it and attach this to you camera with correct rotation
  • The TextureFixer now will take only textures with an incorrect compression
  • The CameraOffset module now will work correctly if your camera was zoomed at the first frame

v1.3 (4.27 and 5.0)

18 Sep 14:09
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Agr's POV hands are fixed (finally)
Added more settings to the map fixing and texture fixing modules

v1.2.2

03 Aug 15:24
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Added 'Append to the sequencer' mode
Added some functionality to the camera's widget

v1.2.1

07 Jun 09:03
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Hotfix for cables at some maps