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Revamped the Readme file
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Removed a lot of unnecessary cruft, in favour of a more succint readme
file. More information has been added for installing OpenJK, and
everything has been shuffled around in order of (roughly) importance.
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xycaleth committed Aug 6, 2015
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# JACoders "OpenJK" project #
# OpenJK

[![License](https://img.shields.io/github/license/JACoders/OpenJK.svg)](https://github.com/JACoders/OpenJK/blob/master/LICENSE.txt)
OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on. This project does not attempt to rebalance or otherwise modify core gameplay.

Our aims are to:
* Improve the stability of the engine by fixing bugs and improving performance.
* Provide a clean base from which new JO and JA code modifications can be made.
* Make available this engine to more operating systems. To date, we have successfully ported the JO/JA engine to Linux and OS X.

Currently, the only stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state.

[![GitHub tag](https://img.shields.io/github/tag/JACoders/OpenJK.svg)](https://github.com/JACoders/OpenJK/tags)
[![GitHub release](https://img.shields.io/github/release/JACoders/OpenJK.svg)](https://github.com/JACoders/OpenJK/latest)
[![Github release](https://img.shields.io/github/downloads/JACoders/OpenJK/latest/total.svg)](https://github.com/JACoders/OpenJK/releases/latest)
Rough support for Jedi Outcast single player is also available, however this should be considered heavily work in progress. This is not currently actively worked on or tested. OpenJK does not have Jedi Outcast multiplayer support.

Please use discretion when making issue requests on GitHub. The [JKHub sub-forum](http://jkhub.org/forum/51-discussion/) is a better place for support queries, discussions, and feature requests.

[![IRC](https://img.shields.io/badge/irc-%23JACoders-brightgreen.svg)](http://unic0rn.github.io/tiramisu/jacoders/)
[![Forum](https://img.shields.io/badge/forum-JKHub.org%20OpenJK-brightgreen.svg)](http://jkhub.org/forum/51-discussion/)
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|---------|-----|-----------|-----------|
| [![Windows Build Status](http://jk.xd.cm/badge.svg?builder=windows)](http://jk.xd.cm/builders/windows) | [ ![OSX Build Status](http://jk.xd.cm/badge.svg?builder=osx)](http://jk.xd.cm/builders/osx) | [ ![Linux x86 Build Status](http://jk.xd.cm/badge.svg?builder=linux)](http://jk.xd.cm/builders/linux) | [ ![Linux x64 Build Status](http://jk.xd.cm/badge.svg?builder=linux-64)](http://jk.xd.cm/builders/linux-64) |

The purpose of this project is to maintain and improve the Jedi Academy and Jedi Outcast games, developed by Raven Software. This project does not attempt to rebalance or otherwise modify core gameplay.
## License

Major enhancement changes are very low priority at this time unless patches are made available and which do not alter the core functionality of gameplay or the stock renderer itself.

Please use discretion when making issue requests on GitHub. The [JKHub sub-forum](http://jkhub.org/forum/51-discussion/) is a better place for support queries, discussions, and feature requests.
[![License](https://img.shields.io/github/license/JACoders/OpenJK.svg)](https://github.com/JACoders/OpenJK/blob/master/LICENSE.txt)
OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.

## Jedi Outcast Support ##
## For players

_Do not make issues regarding Jedi Outcast problems at this time. It is considered mostly unfinished, broken, and to be used at your own risk!_
To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as [Steam](http://store.steampowered.com/app/6020/), [Amazon](http://www.amazon.com/Star-Wars-Jedi-Knight-Academy-Pc/dp/B0000A2MCN) or [Play](http://www.play.com/Games/PC/4-/127805/Star-Wars-Jedi-Knight-Jedi-Academy/Product.html?searchstring=jedi+academy&searchsource=0&searchtype=allproducts&urlrefer=search).

There is no Multiplayer code for JK2MP at all on our repository at this time. The Single-player support must be explicitly turned on in your own compile. The pre-built versions will not include this.
Installing and running OpenJK:
1. [Download the latest build](http://builds.openjk.org) for your operating system.
2. Extract the contents of the file into the Jedi Academy `GameData/` folder. For Steam users, this will be in `<Steam Folder>/steamapps/common/Jedi Academy/GameData`.
3. Run `openjk.x86.exe` (Windows), `openjk.i386` (Linux 32-bit), `openjk.x86_64` (Linux 64-bit) or the `OpenJK` application (OS X), depending on your operating system.

## 64-bit Support
## For Developers

64-bit is currently supported on non-Windows platforms.
### Building OpenJK
Follow the [compilation guide](https://github.com/JACoders/OpenJK/wiki/Compilation-guide) found on our wiki. A [debugging guide](https://github.com/JACoders/OpenJK/wiki/Debugging) is also available.

## Installation ##
### Contributing to OpenJK
* [Fork](https://github.com/JACoders/OpenJK/fork) the project on GitHub
* Create a new branch and make your changes
* Send a [pull request](https://help.github.com/articles/creating-a-pull-request) to upstream (JACoders/OpenJK)

First, install Jedi Academy. If you don't already own the game you can buy it from online stores such as [Steam](http://store.steampowered.com/app/6020/), [Amazon](http://www.amazon.com/Star-Wars-Jedi-Knight-Academy-Pc/dp/B0000A2MCN) or [Play](http://www.play.com/Games/PC/4-/127805/Star-Wars-Jedi-Knight-Jedi-Academy/Product.html?searchstring=jedi+academy&searchsource=0&searchtype=allproducts&urlrefer=search). Then unpack the OpenJK zip file to your Jedi Academy GameData folder.
### Using OpenJK as a base for a new mod
* [Fork](https://github.com/JACoders/OpenJK/fork) the project on GitHub
* Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name
* If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project.

## Maintainers (in alphabetical order) ##
## Maintainers (in alphabetical order)

* eezstreet
* Ensiform
* Razish
* redsaurus
* Xycaleth

## Significant contributors (in alphabetical order) ##
## Significant contributors (in alphabetical order)

* eezstreet
* exidl
* ImperatorPrime
* mrwonko
* redsaurus
* Scooper
* Sil

## Dependencies ##

* SDL2 (2.0.3+) (included on Windows)
* OpenGL
* OpenAL (included on Windows)
* libpng (included on Windows)
* libjpeg (included on Windows)
* zlib (included on Windows)

## Dedicated Server ##

In order to run a dedicated server, you must use the openjkded binary. Running dedicated from the main executable is currently not possible because it was broken with the addition of modular renderer.

## Developer Notes ##

OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.

Please be aware of the implications of the GPLv2 licence. In short, be prepared to share your code under the same GPLv2 licence.

### If you wish to contribute to OpenJK, please do the following ###
* [Fork](https://github.com/JACoders/OpenJK/fork) the project on GitHub
* Create a new branch and make your changes
* Send a [pull request](https://help.github.com/articles/creating-a-pull-request) to upstream (JACoders/OpenJK)

### If you wish to base your work off OpenJK (mod or engine) ###
* [Fork](https://github.com/JACoders/OpenJK/fork) the project on GitHub
* Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name
* If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project.

### Reserved renderer names ###
* rd-vanilla (JA's original renderer)
* rd-dedicated (Stripped down renderer for use with dedicated server)
* rd-rend2 (Maintainer: Xycaleth)
* rd-es (OpenGL ES compliant renderer for use with Raspberry Pi, Ouya, etc - please contribute!)
* rd-strawberry (Maintainer: Xycaleth)
* rd-vader (Maintainer: mrwonko)
* rd-palpatine (Maintainer: mrwonko)
* rd-sidious (Maintainer: mrwonko)

### Engine hacks in existing mods ###
Mods which make use of runtime memory patches may fail to run under OpenJK, and in the worst case will cause the program to crash. Consider forking OpenJK and adding your engine modifications directly, or applying these patches only if you are running on the retail engine.

### Links of Interest ###
* [Buildbot](http://jk.xd.cm/)
* [Buildbot builds](http://builds.openjk.org/)
* [Compilation Guide](https://github.com/JACoders/OpenJK/wiki/Compilation-guide)
* [JKHub sub-forum](http://jkhub.org/forum/51-discussion/)
* smcv

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