Releases: adobe/USD-Fileformat-plugins
USD-2311-Artifacts
USD built with the following parameters: --build-shared --openimageio --tools --python --debug-python --usd-imaging --build-variant release --use-cxx11-abi=0 (linux)
USD-2308-Artifacts
USD built with the following parameters: --build-shared --openimageio --tools --python --debug-python --usd-imaging --build-variant release --use-cxx11-abi=0 (linux)
v1.0.3
v1.0.3 April 29th, 2024
fbx:
- fix for setting image filename path
- more robust find fbx sdk
- support for autodesk standard surface materials
gltf:
- ensure names of images are unique when importing gltf files
- fix for geometry export issue when needing to triangulate meshes with varying and facevarying primvars
- fail to import gltf files older than 2.0
- clamp output color values to valid range
- fix parenting of skelroot
schema in usddata
ply:
- making sure color and opacity is set per vertex
- add support to importing/exporting .PLY of point clouds and Gaussian splats
sbsar:
- add 'writeXXX' arguments to SDF args metadata in pluginInfo
- add fileformat argument to write ASM and UsdPreviewSurface
- fix color space for input colors
- fix for incorrect order of min-max pair initialization
- remove texture copy between substance engine and hydra.
utility:
- add DoF members to UsdData Camera
- Add support for writing lights in Sdf layer
v1.0.2
v1.0.2
fbx:
- allow option to export fbx with images embedded in fbx file
gltf:
- tinygltf to 2.8.21
- avoid including data uris as filenames metadata
- use gltf mesh instancing for single usd meshes
- use default time argument of 0 when retrieving primvar values
sbsar:
- Open source the sbsar plugin, off by default and requires the user to install the substance SDK
utility:
- refactor usd_fileformats_enable_mtlx into an option
- Fixes for issues with remapping normals and colors for triangulated meshes on export
- testing fixes
v1.0.1
add USD_FILEFORMATS_ENABLE_MTLX option which is off by default 1.0.1 fixes
v1.0.0
Initial open source release of fbx, gltf, obj, ply, and stl plugins.