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Best-websites-a-programmer-should-visit-zh Public
Forked from tuteng/Best-websites-a-programmer-should-visit-zh程序员应该访问的最佳网站中文版
MIT License UpdatedAug 15, 2024 -
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EGamePlay Public
Forked from m969/EGamePlay一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
C# MIT License UpdatedJul 15, 2024 -
BEPUPhysicsIntForUnity Public
Forked from ancientElement/BEPUPhysicsIntForUnityEazyer Use BEPUPhysics in UnityEngine
C# UpdatedMar 6, 2024 -
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xasset Public
Forked from xasset/xassetxasset 提供开箱即用的 Unity 资产打包、分包、加密和边玩边下等技术解决方案,可以让用户更快的开发更流畅的产品。
C# Other UpdatedMay 18, 2023 -
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NKGMobaBasedOnET Public
Forked from wqaetly/NKGMobaBasedOnET基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including pr…
C# MIT License UpdatedJul 3, 2022 -
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Entitas-CSharp Public
Forked from sschmid/EntitasEntitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
C# MIT License UpdatedAug 31, 2019 -
bepuphysics1int Public
Forked from sam-vdp/bepuphysics1intPure C# deterministic fixed-point 3D real time physics simulation library
C# Other UpdatedFeb 3, 2019 -
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Unity_MapEditor_Terrain Public
Forked from Ogbest/Unity_MapEditor_Terrain动态渲染Unity地形网格,记录网格是否是玩家的行走范围,然后导出编辑好的网格用于服务器导航、验证使用
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Real-Time-Rendering-3rd-CN-Summary-Ebook Public
Forked from QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
GNU General Public License v3.0 UpdatedApr 23, 2018