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LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Console-based GLSL Sandbox for 2D/3D shaders
Simple tool to load GLSL shaders on HTML Canvas using WebGL
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
💠 Single-file glTF 2.0 loader and writer written in C99
A simple Minecraft clone written in C using modern OpenGL (shaders).
Flash OS images to SD cards & USB drives, safely and easily.
Umami is a simple, fast, privacy-focused alternative to Google Analytics.
For parsing, creating and editing unknown or dynamic JSON in Go
Create book from markdown files. Like Gitbook but implemented in Rust
The home of Raspberry Pi Imager, a user-friendly tool for creating bootable media for Raspberry Pi devices.
Golang bindings for the Telegram Bot API
Everything you need to add Stripe Elements to your Svelte project
Tutorial: Writing a "bare metal" operating system for Raspberry Pi 4
Reference implementation for Writing a C Compiler
🍃 Organic Maps is a free Android & iOS offline maps app for travelers, tourists, hikers, and cyclists. It uses crowd-sourced OpenStreetMap data and is developed with love by the community. No ads, …
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Shader translation library for SDL's GPU API.
An introduction to ARM64 assembly on Apple Silicon Macs
Source Code for 'Programming with 64-Bit ARM Assembly Language: Single Board Computer Development for Raspberry Pi and Mobile Devices' by Stephen Smith
Bulk port forwarding Kubernetes services for local development.