I'm Andres Felipe Mendez Torres, a Software Developer with a passion for game engine development, dedicated to building software optimized for performance and maintainability. 🎮✨
- 🔭 Currently deep into 100 Dungeons, where I’m writing a game engine in a C-style C++ approach—no STL, to avoid exceptions. I'm developing a custom ECS to manually manage a memory buffer, enabling DLL hot reloading for real-time updates.
- 🌱 Continuously learning about data-oriented design and game engine architecture to push performance and structure.
- 📫 Reach me at: [email protected]
Let’s bring data-driven performance and design to the next level! 🚀