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andresfelipemendez/README.md

Hi there 👋

I'm Andres Felipe Mendez Torres, a Software Developer with a passion for game engine development, dedicated to building software optimized for performance and maintainability. 🎮✨

  • 🔭 Currently deep into 100 Dungeons, where I’m writing a game engine in a C-style C++ approach—no STL, to avoid exceptions. I'm developing a custom ECS to manually manage a memory buffer, enabling DLL hot reloading for real-time updates.
  • 🌱 Continuously learning about data-oriented design and game engine architecture to push performance and structure.
  • 📫 Reach me at: [email protected]

Let’s bring data-driven performance and design to the next level! 🚀

Pinned Loading

  1. 100-Dungeons 100-Dungeons Public

    data oriented, hot-reloading C/C++ game engine to create 100 unique, Zelda-inspired 3D dungeons focused on exploration, puzzles, and classic gameplay.

    C 2

  2. anitra anitra Public

    game engine bootstraper

    C++ 4 1

  3. GP1 GP1 Public

    data oriented practice

    C++ 1

  4. C-D3D11-Engine C-D3D11-Engine Public

    switched to visual studio

    C 2