- ShangHai
- https://androidzhibinw.github.io
Stars
A cross-platform OpenXR capabilities explorer and runtime switcher with a CLI and GUI.
An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
OpenXR API layer enabling XR_EXT_hand_tracking support using Ultraleap tracking
An open source VR headset with SteamVR supports for $200
OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Tiny but powerful single file wavefront obj loader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
awesome resources for learning graphics
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Automatically exported from code.google.com/p/opengles-book-samples
OpenGL and OpenGL ES reference page sources, and generated HTML used as backing store for khronos.org
Python+Numpy+OpenGL: fast, scalable and beautiful scientific visualization
C++ examples for the Vulkan graphics API
RenderDoc is a stand-alone graphics debugging tool.