Tags: antatwork/godot
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Bump version to 4.2-stable \o/ This has been another successful short release cycle for Godot 4, with more than 1850 commits authored by over 350 contributors in 5 months! We managed to publish 3 feature releases (4.0, 4.1, and 4.2) in a year, for the first time ever. Despite the short development cycle, both 4.1 and 4.2 have been absolutely feature packed! We're happy with that development pace overall, and ready to start planning our 2024 releases with a similar workflow. Thanks to all the contributors for your amazing work, and to the Godot community at large for your incredible support <3
Merge pull request godotengine#79576 from YuriSizov/4.1-cherrypicks Cherry-picks for the 4.1 branch (future 4.1.1) - 2nd batch
Bump version to 4.1-stable \o/ Around 1500 commits from 300+ contributors merged over 4 months. The new 4.x release cycle with 3 months of development and 1 month of bugfixing proved to work fairly well for this 4.1 release, and we will keep refining it for future releases. The faster-paced release cycle means that each minor 4.x release will have a small scope and won't be as impressive as the massive 4.0 was, but it means that users get access to the new features and bug fixes faster, and the stabilization phase is also significantly shortened (only one month of feature freeze, so contributors don't need to wait long to see their approved feature PRs merged for the next milestone). Onwards to 4.2!
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