A work-in-progress, cross platform track/graphics editor for Mario Kart: Super Circuit.
For support, ask in #antimattur
in the Mksc Hacking Discord or open an issue.
- Editing Tilemaps
- Editing Palettes
- Editing Tilesets
- Editing AI
- Editing Objects
- Saving modified game
- Quick track testing using savestates
- Techical documentation (Mksc RE)
I don't update these instructions often, so these instructions are likely incomplete.
Clone or download this repositiory into a local directory including submodules using
git clone --recurse-submodules https://github.com/aplerdal/AdvancedEdit6.git
and then follow the build steps for your platform.
Make sure you have MSVC installed. It can be obtained by downloading visual studio and including c/c++ Development Tools
.
Then, to install sdl, visit their releases page: https://github.com/libsdl-org/SDL/releases and install SDL3-devel-3.X.X-VC.zip and extract it into AdvancedEdit6/SDL
To build, run
mkdir build
cd build
cmake ..
cmake --build .
And if there are no errors the result should be in build/Debug/
.
You must have g++ and SDL3-dev installed.
mkdir build
cd build
cmake ..
cmake --build .