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A track editor for Mario Kart: Super Circuit

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Advanced Edit 6

Build

A work-in-progress, cross platform track/graphics editor for Mario Kart: Super Circuit.

For support, ask in #antimattur in the Mksc Hacking Discord or open an issue.

Progress

  • Editing Tilemaps
  • Editing Palettes
  • Editing Tilesets
  • Editing AI
  • Editing Objects
  • Saving modified game
  • Quick track testing using savestates
  • Techical documentation (Mksc RE)

Building

I don't update these instructions often, so these instructions are likely incomplete.

Clone or download this repositiory into a local directory including submodules using

git clone --recurse-submodules https://github.com/aplerdal/AdvancedEdit6.git

and then follow the build steps for your platform.

Windows

Dependecies

Make sure you have MSVC installed. It can be obtained by downloading visual studio and including c/c++ Development Tools. Then, to install sdl, visit their releases page: https://github.com/libsdl-org/SDL/releases and install SDL3-devel-3.X.X-VC.zip and extract it into AdvancedEdit6/SDL

Building

To build, run

mkdir build
cd build
cmake ..
cmake --build .

And if there are no errors the result should be in build/Debug/.

Linux

Dependencies

You must have g++ and SDL3-dev installed.

Building

mkdir build
cd build
cmake ..
cmake --build .

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