A WebSockets transport layer for Mirror. WebGL is fully supported (for Mirror clients). Please try to break it.
- Run a Mirror client (including WebGL) and server (on Windows, macOS or Linux) using WebSockets
- Use the power of Mirror to develop your game while being able to support the extreme reach of the WebGL target
- Clone this repository.
- Import Mirror into your project by using the included Mirror installation or importing from the Mirror source code.
- Import the "Groove" folder from the code you cloned from this repository.
- Add the "GrooveTransport" Component to the GameObject with your NetworkManager. You're done!
If you have any problems using Groove, please file an issue and be as descriptive as possible and I will attempt to answer as best I can.