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A WebSockets transport layer for Mirror.

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Groove

A WebSockets transport layer for Mirror. WebGL is fully supported (for Mirror clients). Please try to break it.

Features

  • Run a Mirror client (including WebGL) and server (on Windows, macOS or Linux) using WebSockets
  • Use the power of Mirror to develop your game while being able to support the extreme reach of the WebGL target

Installation & Using Instructions

  • Clone this repository.
  • Import Mirror into your project by using the included Mirror installation or importing from the Mirror source code.
  • Import the "Groove" folder from the code you cloned from this repository.
  • Add the "GrooveTransport" Component to the GameObject with your NetworkManager. You're done!

Support

If you have any problems using Groove, please file an issue and be as descriptive as possible and I will attempt to answer as best I can.

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A WebSockets transport layer for Mirror.

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