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155 changes: 155 additions & 0 deletions .gitignore
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# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
*/__pycache__/

# dataset-related, pre-trained models,
vae_models/vqgan
vae_models/*.gz
vae_models/*.pt
vae_models/*vqgan
*.pt
*.pth

# log files
log/*.log
out*
test_results
err*


# C extensions
*.so

# Distribution / packaging
.Python
build/
develop-eggs/
dist/
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share/python-wheels/
*.egg-info/
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*.egg
MANIFEST

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21 changes: 21 additions & 0 deletions LICENSE-CODE
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MIT License

Copyright (c) 2023 ByteDance

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
87 changes: 87 additions & 0 deletions README.md
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# MVDream
Yichun Shi, Peng Wang, Jianglong Ye, Long Mai, Kejie Li, Xiao Yang

| [Project Page](https://mv-dream.github.io/) | [3D Generation](https://github.com/bytedance/MVDream-threestudio) | [Paper](https://arxiv.org/abs/2308.16512) | [HuggingFace Demo (Coming)]() |


- **This repo includes the diffusion model and 2D image generation code of [MVDream](https://mv-dream.github.io/index.html) paper.**
- **For 3D Generation, please check [MVDream-threestudio](https://github.com/bytedance/MVDream-threestudio).**

## Requirements
You can use the same environment as in [Stable-Diffusion](https://github.com/Stability-AI/stablediffusion) for this repo. Or you can set up the environment by installing the given requirements

``` python
pip3 install -r requirements.txt
```

## Model Download
Currently we provide two checkpoints, one fine-tuned from SD 1.5 and one from SD 2.1 base (512x512) model.
| Model | Base Model | Resolution |
| ----------- | ----------- | ----------- |
| sd-v2.1-base-4view | [Stable Diffusion 2.1 Base](https://huggingface.co/stabilityai/stable-diffusion-2-1-base) | 4x256x256 |
| sd-v1.5-4view | [Stable Diffusion 1.5](https://huggingface.co/runwayml/stable-diffusion-v1-5) | 4x256x256 |

By default, we use the SD-2.1-base model in our experiments.


## Text-to-Image

You can simply generate multi-view images by running the following command:

``` bash
python3 scripts/t2i.py --text "an astronaut riding a horse"
```
We also provide a gradio script to try out with GUI:

``` bash
python3 scripts/gradio_app.py
```

## Usage
#### Load the Model
We provide two ways to load the models of MVDream:
- **Automatic**: load the model config with model name and weights from huggingface.
``` python
from mvdream.model_zoo import build_model
model = build_model("sd-v2.1-base-4view")
```
- **Manual**: load the model with a config file and a checkpoint file.
``` python
from omegaconf import OmegaConf
from mvdream.ldm.util import instantiate_from_config
config = OmegaConf.load("mvdream/configs/sd-v2-base.yaml")
model = instantiate_from_config(config.model)
model.load_state_dict(torch.load("path/to/sd-v2.1-base-4view.th", map_location='cpu'))
```

#### Inference
Here is a simple example for model inference:
``` python
import torch
from mvdream.camera_utils import get_camera
model.eval()
model.cuda()
with torch.no_grad():
noise = torch.randn(4,4,32,32, device="cuda") # batch of 4x for 4 views, latent size 32=256/8
t = torch.tensor([999]*4, dtype=torch.long, device="cuda")
cond = {
"context": model.get_learned_conditioning([""]*4).cuda(), # text embeddings
"camera": get_camera(4).cuda(),
"num_frames": 4,
}
eps = model.apply_model(noise, t, cond=cond)
```


## Acknowledgement
This repository is heavily based on [Stable Diffusion](https://huggingface.co/stabilityai/stable-diffusion-2-1-base). We would like to thank the authors of these work for publicly releasing their code.

## Citation
``` bibtex
@article{shi2023MVDream,
author = {Shi, Yichun and Wang, Peng and Ye, Jianglong and Mai, Long and Li, Kejie and Yang, Xiao},
title = {MVDream: Multi-view Diffusion for 3D Generation},
journal = {arXiv:2308.16512},
year = {2023},
}
```
1 change: 1 addition & 0 deletions mvdream/__init__.py
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from .model_zoo import build_model
68 changes: 68 additions & 0 deletions mvdream/camera_utils.py
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import numpy as np
import torch


def create_camera_to_world_matrix(elevation, azimuth):
elevation = np.radians(elevation)
azimuth = np.radians(azimuth)
# Convert elevation and azimuth angles to Cartesian coordinates on a unit sphere
x = np.cos(elevation) * np.sin(azimuth)
y = np.sin(elevation)
z = np.cos(elevation) * np.cos(azimuth)

# Calculate camera position, target, and up vectors
camera_pos = np.array([x, y, z])
target = np.array([0, 0, 0])
up = np.array([0, 1, 0])

# Construct view matrix
forward = target - camera_pos
forward /= np.linalg.norm(forward)
right = np.cross(forward, up)
right /= np.linalg.norm(right)
new_up = np.cross(right, forward)
new_up /= np.linalg.norm(new_up)
cam2world = np.eye(4)
cam2world[:3, :3] = np.array([right, new_up, -forward]).T
cam2world[:3, 3] = camera_pos
return cam2world


def convert_opengl_to_blender(camera_matrix):
if isinstance(camera_matrix, np.ndarray):
# Construct transformation matrix to convert from OpenGL space to Blender space
flip_yz = np.array([[1, 0, 0, 0], [0, 0, -1, 0], [0, 1, 0, 0], [0, 0, 0, 1]])
camera_matrix_blender = np.dot(flip_yz, camera_matrix)
else:
# Construct transformation matrix to convert from OpenGL space to Blender space
flip_yz = torch.tensor([[1, 0, 0, 0], [0, 0, -1, 0], [0, 1, 0, 0], [0, 0, 0, 1]])
if camera_matrix.ndim == 3:
flip_yz = flip_yz.unsqueeze(0)
camera_matrix_blender = torch.matmul(flip_yz.to(camera_matrix), camera_matrix)
return camera_matrix_blender


def normalize_camera(camera_matrix):
''' normalize the camera location onto a unit-sphere'''
if isinstance(camera_matrix, np.ndarray):
camera_matrix = camera_matrix.reshape(-1,4,4)
translation = camera_matrix[:,:3,3]
translation = translation / (np.linalg.norm(translation, axis=1, keepdims=True) + 1e-8)
camera_matrix[:,:3,3] = translation
else:
camera_matrix = camera_matrix.reshape(-1,4,4)
translation = camera_matrix[:,:3,3]
translation = translation / (torch.norm(translation, dim=1, keepdim=True) + 1e-8)
camera_matrix[:,:3,3] = translation
return camera_matrix.reshape(-1,16)


def get_camera(num_frames, elevation=15, azimuth_start=0, azimuth_span=360, blender_coord=True):
angle_gap = azimuth_span / num_frames
cameras = []
for azimuth in np.arange(azimuth_start, azimuth_span+azimuth_start, angle_gap):
camera_matrix = create_camera_to_world_matrix(elevation, azimuth)
if blender_coord:
camera_matrix = convert_opengl_to_blender(camera_matrix)
cameras.append(camera_matrix.flatten())
return torch.tensor(np.stack(cameras, 0)).float()
52 changes: 52 additions & 0 deletions mvdream/configs/sd-v1.yaml
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model:
target: mvdream.ldm.interface.LatentDiffusionInterface
params:
linear_start: 0.00085
linear_end: 0.0120
timesteps: 1000
scale_factor: 0.18215
parameterization: "eps"

unet_config:
target: mvdream.ldm.modules.diffusionmodules.openaimodel.MultiViewUNetModel
params:
image_size: 32 # unused
in_channels: 4
out_channels: 4
model_channels: 320
attention_resolutions: [ 4, 2, 1 ]
num_res_blocks: 2
channel_mult: [ 1, 2, 4, 4 ]
num_heads: 8
use_spatial_transformer: True
transformer_depth: 1
context_dim: 768
use_checkpoint: False
legacy: False
camera_dim: 16

first_stage_config:
target: mvdream.ldm.models.autoencoder.AutoencoderKL
params:
embed_dim: 4
monitor: val/rec_loss
ddconfig:
double_z: true
z_channels: 4
resolution: 256
in_channels: 3
out_ch: 3
ch: 128
ch_mult:
- 1
- 2
- 4
- 4
num_res_blocks: 2
attn_resolutions: []
dropout: 0.0
lossconfig:
target: torch.nn.Identity

cond_stage_config:
target: mvdream.ldm.modules.encoders.modules.FrozenCLIPEmbedder
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