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LLaMA-Factory Public
Forked from hiyouga/LLaMA-FactoryUnified Efficient Fine-Tuning of 100+ LLMs & VLMs (ACL 2024)
Python Apache License 2.0 UpdatedFeb 8, 2025 -
angle Public
Forked from google/angleA conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
C++ Other UpdatedNov 18, 2024 -
astc-encoder Public
Forked from ARM-software/astc-encoderThe Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
C Apache License 2.0 UpdatedNov 16, 2024 -
metalangle Public
Forked from kakashidinho/metalangleMetalANGLE: OpenGL ES to Metal API translation layer
C++ Other UpdatedJun 26, 2024 -
UnityAstcGpuEncoder Public
Forked from zxxyye/UnityAstcGpuEncoderEncode astc texture in pixel shader
C# UpdatedOct 5, 2023 -
Uni-HubHacker Public
Forked from parhelia512/Uni-HubHackerUni-HubHacker
MIT License UpdatedSep 24, 2023 -
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Graphics Public
Forked from Unity-Technologies/GraphicsUnity Graphics - Including Scriptable Render Pipeline
C# Other UpdatedMar 13, 2021 -
Game-Programmer-Study-Notes Public
Forked from QianMo/Game-Programmer-Study-Notes⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
UpdatedFeb 28, 2021 -
pbrt-v3 Public
Forked from mmp/pbrt-v3Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
C++ BSD 2-Clause "Simplified" License UpdatedSep 23, 2020 -
Unity-MPipeline Public
Forked from MaxwellGengYF/Unity-MPipelineCustomized High-Quality Rendering Pipeline in Unity3D
C# UpdatedDec 9, 2019