Collection of reusable functions and tools used in game development for unreal engine.
Download latest .zip
file from releases page and copy to Plugins
folder in your project.
- String library
- Asset library
- Array library
- Asset Naming Manager library
- Notification library
Tool for batch renaming assets based on your project requirements. Default naming convention is based on Link1 and Link2
Tool for organizing actors in world outliner based on your settings.
Tool for automatically configuring static meshes and textures for vertex animations.See Vertex Animation Tools
- FFmpeg Renderer (todo)
- CLI tools (todo)
- Project Folder Structure Manager (research)
- Python scripts for automations (research)
This is my personal collection of tools that I collected over time working with unreal engine, things that I use very often across projects.
List is not complete and I am open to any suggestions and improvements, in order to automate things in engine.