Stars
Real-ESRGAN aims at developing Practical Algorithms for General Image/Video Restoration.
A latent text-to-image diffusion model
Spectacle allows you to organize your windows without using a mouse.
ArchLinux based WSL Distribution. Supports multiple install.
AI for Screeps, a multiplayer programming strategy game
A Text User Interface library for the Rust programming language
A work-in-progress, open-source, multi-player city simulation game.
🔮 A lightweight comments widget built on GitHub issues
💻 C++ Functional Terminal User Interface. ❤️
A community-maintained Python framework for creating mathematical animations.
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.
A best-of-breed language with a holistic approach to moving the needle
Productive, portable, and performant GPU programming in Python.
CIS 700-04 course project implementing the Material Point Method (MPM)
Code for two SIGGRAPH 2020 papers from UPenn, AnisoMPM and IQ-MPM!
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Simple, single-file fluid solvers for learning purposes
2D implementation of MLS-MPM for simulating soft bodies and fluids
Lightweight, cross-platform & full-featured shader IDE
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)