A library to draw pixels in bevy.
- Easy to set up and use.
- Can be integrated into an existing project.
- Allows dynamic resize of the pixel buffer to fill an area such as the window.
- Support for multiple pixel buffers.
- Allows to easily attach a compute shader to update the pixels.
- egui integration (through bevy_egui) to show the pixels inside the UI.
A basic example,
use bevy::prelude::*;
use bevy_pixel_buffer::prelude::*;
fn main() {
let size = PixelBufferSize {
size: UVec2::new(32, 32), // amount of pixels
pixel_size: UVec2::new(16, 16), // size of each pixel in the screen
};
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(PixelBufferPlugin) // Add this plugin
.add_startup_system(pixel_buffer_setup(size)) // Setup system
.add_system(update)
.run()
}
fn update(mut pb: QueryPixelBuffer) {
// Set each pixel to a random color
pb.frame().per_pixel(|_, _| Pixel::random());
}
egui
*. Egui integration.rayon
. Enables extra alternative functions that use rayon.rand
. Enables extra functionality related to random values.
* Disabled by default.
Version compatibility table.
bevy |
bevy_pixel_buffer |
---|---|
0.10 |
0.4 |
0.9 |
0.3 |
0.8 |
0.2 |