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更新GF
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Jiang Yin committed Dec 28, 2020
1 parent 6a0f1e0 commit d664f6e
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Showing 2 changed files with 6 additions and 6 deletions.
Binary file modified Libraries/GameFramework.dll
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12 changes: 6 additions & 6 deletions Libraries/GameFramework.xml
Original file line number Diff line number Diff line change
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获取一个值,该值指示是否同步对 ICollection 的访问(线程安全)。
</summary>
</member>
<member name="M:GameFramework.GameFrameworkLinkedList`1.Add(`0)">
<summary>
将值添加到 ICollection`1 的结尾处。
</summary>
<param name="value">要添加的值。</param>
</member>
<member name="M:GameFramework.GameFrameworkLinkedList`1.AddAfter(System.Collections.Generic.LinkedListNode{`0},`0)">
<summary>
在链表中指定的现有结点后添加包含指定值的新结点。
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</summary>
<returns>循环访问集合的枚举数。</returns>
</member>
<member name="M:GameFramework.GameFrameworkLinkedList`1.System#Collections#Generic#ICollection{T}#Add(`0)">
<summary>
将值添加到 ICollection`1 的结尾处。
</summary>
<param name="value">要添加的值。</param>
</member>
<member name="M:GameFramework.GameFrameworkLinkedList`1.System#Collections#Generic#IEnumerable{T}#GetEnumerator">
<summary>
返回循环访问集合的枚举数。
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