-
École de technologie supérieure
- Canada
-
06:44
(UTC -03:00) - https://profs.etsmtl.ca/agruson/
- https://orcid.org/0000-0003-0773-2725
- @BeltegeuseCG
Highlights
- Pro
Stars
Port of OpenAI's Whisper model in C/C++
Compatibility tool for Steam Play based on Wine and additional components
A brief computer graphics / rendering course
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Seamless operability between C++11 and Python
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Lightning fast C++/CUDA neural network framework
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
A cross platform C99 library to get cpu features at runtime.
nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees
BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Mitsuba 2: A Retargetable Forward and Inverse Renderer
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
a programming library with geometric algorithms
High performance physically based renderer in C++11
Nvdiffrast - Modular Primitives for High-Performance Differentiable Rendering
Enoki: structured vectorization and differentiation on modern processor architectures
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
High dynamic range (HDR) image viewer for graphics people