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TypeScript 4,827 158 Updated Oct 18, 2024

Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"

Rust 16 1 Updated Sep 22, 2024

A cross-platform implementation of the SIMD framework on Swift (macOS, iOS, Linux, Windows, etc.)

Swift 9 2 Updated Jan 23, 2024

Differentiable Top-k Classification Learning

Python 72 3 Updated Jan 3, 2023

Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)

Python 31 2 Updated Mar 26, 2024

Real-time Direct3D 12 path tracer

C++ 247 5 Updated Oct 16, 2024

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization,…

C++ 399 31 Updated Aug 2, 2024

Custom plugin in Python for BTF (Bidirectional Texture Function) rendering with Mitsuba 2

Python 13 3 Updated Dec 8, 2023

1 min voice data can also be used to train a good TTS model! (few shot voice cloning)

Python 34,277 3,934 Updated Oct 18, 2024

Caldera data set from Call of Duty®: Warzone™

Python 989 69 Updated Aug 21, 2024

Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"

C++ 143 2 Updated Aug 31, 2024

A tiny course on differentiable rasterization. The content is best viewed on the website.

Python 7 1 Updated Oct 18, 2024

Code release for "Neural Histogram-Based Glint Rendering of Surfaces With Spatially Varying Roughness"

Python 2 1 Updated Aug 6, 2024

Used for AI model generation, next-generation Blender rendering engine, texture enhancement&generation (based on ComfyUI)

Python 834 48 Updated Oct 15, 2024

Unbiased Physically Based Differentiable Renderer

C++ 40 1 Updated Oct 3, 2024

Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)

C++ 111 10 Updated May 19, 2024

Code for Neural Spline Flows paper

Python 257 42 Updated Jun 20, 2020

A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.

JavaScript 34 4 Updated Mar 13, 2024

Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials

Python 12 2 Updated Jul 15, 2024

RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

CMake 150 10 Updated Jul 23, 2024

Unofficial implementation of the paper Semantic Deep Face Models by Prashanth Chandran et al. (2020)

Python 5 Updated Feb 24, 2024

FFHQ-UV-Intrinstics: A dataset containing intrinsic face decomposition for 10k subjects of FFHQ-UV

33 2 Updated Mar 25, 2024

Official implementation of MC Denoising via Auxiliary Feature Guided Self-Attention (SIGGRAPH Asia 2021 paper)

Python 42 6 Updated Sep 10, 2021

Code for "Cameras as Rays"

Python 503 23 Updated May 31, 2024

Source code for "Revisiting controlled mixture sampling for rendering applications" SIGGRAPH 2023

C# 19 4 Updated Jan 21, 2024

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

C++ 10,944 2,793 Updated Aug 6, 2024

WebGPU Ray Tracing eXtension

Rust 129 6 Updated Oct 8, 2023

High-performance automatic differentiation of LLVM and MLIR.

LLVM 1,276 108 Updated Oct 19, 2024
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