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Texture1D<float4> uSampler1D : register(t0); | ||
SamplerState _uSampler1D_sampler : register(s0); | ||
Texture2D<float4> uSampler2D : register(t1); | ||
SamplerState _uSampler2D_sampler : register(s1); | ||
Texture2DArray<float4> uSampler2DArray : register(t2); | ||
SamplerState _uSampler2DArray_sampler : register(s2); | ||
Texture3D<float4> uSampler3D : register(t3); | ||
SamplerState _uSampler3D_sampler : register(s3); | ||
TextureCube<float4> uSamplerCube : register(t4); | ||
SamplerState _uSamplerCube_sampler : register(s4); | ||
TextureCubeArray<float4> uSamplerCubeArray : register(t5); | ||
SamplerState _uSamplerCubeArray_sampler : register(s5); | ||
Buffer<float4> uSamplerBuffer : register(t6); | ||
Texture2D<float4> uSamplerMS : register(t7); | ||
SamplerState _uSamplerMS_sampler : register(s7); | ||
Texture2DArray<float4> uSamplerMSArray : register(t8); | ||
SamplerState _uSamplerMSArray_sampler : register(s8); | ||
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uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param) | ||
{ | ||
uint ret; | ||
Tex.GetDimensions(Level, ret.x, Param); | ||
return ret; | ||
} | ||
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uint SPIRV_Cross_textureSize(Texture1D<int4> Tex, uint Level, out uint Param) | ||
{ | ||
uint ret; | ||
Tex.GetDimensions(Level, ret.x, Param); | ||
return ret; | ||
} | ||
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uint SPIRV_Cross_textureSize(Texture1D<uint4> Tex, uint Level, out uint Param) | ||
{ | ||
uint ret; | ||
Tex.GetDimensions(Level, ret.x, Param); | ||
return ret; | ||
} | ||
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uint2 SPIRV_Cross_textureSize(Texture1DArray<float4> Tex, uint Level, out uint Param) | ||
{ | ||
uint2 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, Param); | ||
return ret; | ||
} | ||
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uint2 SPIRV_Cross_textureSize(Texture1DArray<int4> Tex, uint Level, out uint Param) | ||
{ | ||
uint2 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, Param); | ||
return ret; | ||
} | ||
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uint2 SPIRV_Cross_textureSize(Texture1DArray<uint4> Tex, uint Level, out uint Param) | ||
{ | ||
uint2 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, Param); | ||
return ret; | ||
} | ||
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uint2 SPIRV_Cross_textureSize(Texture2D<float4> Tex, uint Level, out uint Param) | ||
{ | ||
uint2 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, Param); | ||
return ret; | ||
} | ||
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uint2 SPIRV_Cross_textureSize(Texture2D<int4> Tex, uint Level, out uint Param) | ||
{ | ||
uint2 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, Param); | ||
return ret; | ||
} | ||
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uint2 SPIRV_Cross_textureSize(Texture2D<uint4> Tex, uint Level, out uint Param) | ||
{ | ||
uint2 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, Param); | ||
return ret; | ||
} | ||
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uint3 SPIRV_Cross_textureSize(Texture2DArray<float4> Tex, uint Level, out uint Param) | ||
{ | ||
uint3 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); | ||
return ret; | ||
} | ||
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uint3 SPIRV_Cross_textureSize(Texture2DArray<int4> Tex, uint Level, out uint Param) | ||
{ | ||
uint3 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); | ||
return ret; | ||
} | ||
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uint3 SPIRV_Cross_textureSize(Texture2DArray<uint4> Tex, uint Level, out uint Param) | ||
{ | ||
uint3 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); | ||
return ret; | ||
} | ||
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uint3 SPIRV_Cross_textureSize(Texture3D<float4> Tex, uint Level, out uint Param) | ||
{ | ||
uint3 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); | ||
return ret; | ||
} | ||
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uint3 SPIRV_Cross_textureSize(Texture3D<int4> Tex, uint Level, out uint Param) | ||
{ | ||
uint3 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); | ||
return ret; | ||
} | ||
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uint3 SPIRV_Cross_textureSize(Texture3D<uint4> Tex, uint Level, out uint Param) | ||
{ | ||
uint3 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); | ||
return ret; | ||
} | ||
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uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param) | ||
{ | ||
uint ret; | ||
Tex.GetDimensions(ret.x); | ||
return ret; | ||
} | ||
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uint SPIRV_Cross_textureSize(Buffer<int4> Tex, uint Level, out uint Param) | ||
{ | ||
uint ret; | ||
Tex.GetDimensions(ret.x); | ||
return ret; | ||
} | ||
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uint SPIRV_Cross_textureSize(Buffer<uint4> Tex, uint Level, out uint Param) | ||
{ | ||
uint ret; | ||
Tex.GetDimensions(ret.x); | ||
return ret; | ||
} | ||
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uint2 SPIRV_Cross_textureSize(TextureCube<float4> Tex, uint Level, out uint Param) | ||
{ | ||
uint2 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, Param); | ||
return ret; | ||
} | ||
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uint2 SPIRV_Cross_textureSize(TextureCube<int4> Tex, uint Level, out uint Param) | ||
{ | ||
uint2 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, Param); | ||
return ret; | ||
} | ||
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uint2 SPIRV_Cross_textureSize(TextureCube<uint4> Tex, uint Level, out uint Param) | ||
{ | ||
uint2 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, Param); | ||
return ret; | ||
} | ||
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uint3 SPIRV_Cross_textureSize(TextureCubeArray<float4> Tex, uint Level, out uint Param) | ||
{ | ||
uint3 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); | ||
return ret; | ||
} | ||
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uint3 SPIRV_Cross_textureSize(TextureCubeArray<int4> Tex, uint Level, out uint Param) | ||
{ | ||
uint3 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); | ||
return ret; | ||
} | ||
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uint3 SPIRV_Cross_textureSize(TextureCubeArray<uint4> Tex, uint Level, out uint Param) | ||
{ | ||
uint3 ret; | ||
Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param); | ||
return ret; | ||
} | ||
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uint2 SPIRV_Cross_textureSize(Texture2DMS<float4> Tex, uint Level, out uint Param) | ||
{ | ||
uint2 ret; | ||
Tex.GetDimensions(ret.x, ret.y, Param); | ||
return ret; | ||
} | ||
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uint2 SPIRV_Cross_textureSize(Texture2DMS<int4> Tex, uint Level, out uint Param) | ||
{ | ||
uint2 ret; | ||
Tex.GetDimensions(ret.x, ret.y, Param); | ||
return ret; | ||
} | ||
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uint2 SPIRV_Cross_textureSize(Texture2DMS<uint4> Tex, uint Level, out uint Param) | ||
{ | ||
uint2 ret; | ||
Tex.GetDimensions(ret.x, ret.y, Param); | ||
return ret; | ||
} | ||
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uint3 SPIRV_Cross_textureSize(Texture2DMSArray<float4> Tex, uint Level, out uint Param) | ||
{ | ||
uint3 ret; | ||
Tex.GetDimensions(ret.x, ret.y, ret.z, Param); | ||
return ret; | ||
} | ||
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uint3 SPIRV_Cross_textureSize(Texture2DMSArray<int4> Tex, uint Level, out uint Param) | ||
{ | ||
uint3 ret; | ||
Tex.GetDimensions(ret.x, ret.y, ret.z, Param); | ||
return ret; | ||
} | ||
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uint3 SPIRV_Cross_textureSize(Texture2DMSArray<uint4> Tex, uint Level, out uint Param) | ||
{ | ||
uint3 ret; | ||
Tex.GetDimensions(ret.x, ret.y, ret.z, Param); | ||
return ret; | ||
} | ||
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void frag_main() | ||
{ | ||
uint _17_dummy_parameter; | ||
int a = int(SPIRV_Cross_textureSize(uSampler1D, uint(0), _17_dummy_parameter)); | ||
uint _27_dummy_parameter; | ||
int2 b = int2(SPIRV_Cross_textureSize(uSampler2D, uint(0), _27_dummy_parameter)); | ||
uint _37_dummy_parameter; | ||
int3 c = int3(SPIRV_Cross_textureSize(uSampler2DArray, uint(0), _37_dummy_parameter)); | ||
uint _45_dummy_parameter; | ||
int3 d = int3(SPIRV_Cross_textureSize(uSampler3D, uint(0), _45_dummy_parameter)); | ||
uint _53_dummy_parameter; | ||
int2 e = int2(SPIRV_Cross_textureSize(uSamplerCube, uint(0), _53_dummy_parameter)); | ||
uint _61_dummy_parameter; | ||
int3 f = int3(SPIRV_Cross_textureSize(uSamplerCubeArray, uint(0), _61_dummy_parameter)); | ||
uint _69_dummy_parameter; | ||
int g = int(SPIRV_Cross_textureSize(uSamplerBuffer, 0u, _69_dummy_parameter)); | ||
uint _77_dummy_parameter; | ||
int2 h = int2(SPIRV_Cross_textureSize(uSamplerMS, 0u, _77_dummy_parameter)); | ||
uint _85_dummy_parameter; | ||
int3 i = int3(SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _85_dummy_parameter)); | ||
int _89; | ||
SPIRV_Cross_textureSize(uSampler1D, 0u, _89); | ||
int l0 = int(_89); | ||
int _93; | ||
SPIRV_Cross_textureSize(uSampler2D, 0u, _93); | ||
int l1 = int(_93); | ||
int _97; | ||
SPIRV_Cross_textureSize(uSampler2DArray, 0u, _97); | ||
int l2 = int(_97); | ||
int _101; | ||
SPIRV_Cross_textureSize(uSampler3D, 0u, _101); | ||
int l3 = int(_101); | ||
int _105; | ||
SPIRV_Cross_textureSize(uSamplerCube, 0u, _105); | ||
int l4 = int(_105); | ||
int _109; | ||
SPIRV_Cross_textureSize(uSamplerCubeArray, 0u, _109); | ||
int l5 = int(_109); | ||
int _113; | ||
SPIRV_Cross_textureSize(uSamplerMS, 0u, _113); | ||
int s0 = int(_113); | ||
int _117; | ||
SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _117); | ||
int s1 = int(_117); | ||
} | ||
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void main() | ||
{ | ||
frag_main(); | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,33 @@ | ||
#version 450 | ||
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layout(binding = 0) uniform sampler1D uSampler1D; | ||
layout(binding = 1) uniform sampler2D uSampler2D; | ||
layout(binding = 2) uniform sampler2DArray uSampler2DArray; | ||
layout(binding = 3) uniform sampler3D uSampler3D; | ||
layout(binding = 4) uniform samplerCube uSamplerCube; | ||
layout(binding = 5) uniform samplerCubeArray uSamplerCubeArray; | ||
layout(binding = 6) uniform samplerBuffer uSamplerBuffer; | ||
layout(binding = 7) uniform sampler2DMS uSamplerMS; | ||
layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray; | ||
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void main() | ||
{ | ||
int a = textureSize(uSampler1D, 0); | ||
ivec2 b = textureSize(uSampler2D, 0); | ||
ivec3 c = textureSize(uSampler2DArray, 0); | ||
ivec3 d = textureSize(uSampler3D, 0); | ||
ivec2 e = textureSize(uSamplerCube, 0); | ||
ivec3 f = textureSize(uSamplerCubeArray, 0); | ||
int g = textureSize(uSamplerBuffer); | ||
ivec2 h = textureSize(uSamplerMS); | ||
ivec3 i = textureSize(uSamplerMSArray); | ||
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int l0 = textureQueryLevels(uSampler1D); | ||
int l1 = textureQueryLevels(uSampler2D); | ||
int l2 = textureQueryLevels(uSampler2DArray); | ||
int l3 = textureQueryLevels(uSampler3D); | ||
int l4 = textureQueryLevels(uSamplerCube); | ||
int l5 = textureQueryLevels(uSamplerCubeArray); | ||
int s0 = textureSamples(uSamplerMS); | ||
int s1 = textureSamples(uSamplerMSArray); | ||
} |
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