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GLSL: put std430 packing on all buffer variables.
This is not 100% correct (the exceptions for mat2 and friends are not implemented yet), but gets more tests passing in Dawn. Bug: tint:1415 Change-Id: Ia11c63a5236f35e724431a65ddb6ef3c598775d0 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/79380 Kokoro: Kokoro <[email protected]> Reviewed-by: David Neto <[email protected]> Commit-Queue: Stephen White <[email protected]>
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