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nsubiron committed Jan 31, 2019
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44 changes: 22 additions & 22 deletions CHANGELOG.md
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## Latest changes
## CARLA 0.9.3

* Fixed global route planner to handle round about turns and made the code consistent with local planner
* Basic agent integrated with global router
* Fixed local planner to avoid premature route pruning at path overlaps
* Upgraded to Unreal Engine 4.21
* Upgraded Boost to 1.69.0
* New Town04 (biggest so far), includes a freeway, new bridge and road barrier, a nicer landscape based on height-map, and new street props
* New Town05, adding more variety of intersections for the scenario runner
* Redesigned pedestrian models and animations (walk and idle) for male and female characters
* Added sensor for detecting obstacles (ray-cast based)
* Added sensor GNSS (GPS)
* Basic agent integrated with global router
* Added a few methods to manage an actor:
- set_velocity: for setting the linear velocity
- set_angular_velocity: for setting the angular velocity
- get_angular_velocity: for getting the angular velocity
- add_impulse: for applying an impulse (in world axis)
* Renamed vehicle.get_vehicle_control() to vehicle.get_control() to be consistent with walkers
* Added new mesh for traffic lights
* Added new pine tree assets, with their LODs finely tuned for performance
* Added point transformation functionality for LibCarla and PythonAPI
* Added "sensor_tick" attribute to sensors (cameras and lidars) to specify the capture rate in seconds
* Added Export/Import map tools
* Added "get_forward_vector()" to rotation and transform, retrieves the unit vector on the rotation's X-axis
* Added support for Deepin in PythonAPI's setup.py
* Added support for spawning and controlling walkers (pedestrians)
* Renamed vehicle.get_vehicle_control() to vehicle.get_control() to be consistent with walkers
* Updated BasicAgent to allow setting target_speed and handle US-style traffic lights properly
* OpenDriveActor has been rewritten using the Waypoint API, this has fixed some bugs
* Remove crash reporter from packaged build
* Added sensor for detecting obstacles
* Added a few methods to manage an actor:
- set_velocity: for setting the linear velocity
- set_angular_velocity: for setting the angular velocity
- get_angular_velocity: for getting the angular velocity
- add_impulse: for applying an impulse (in world axis)
* Added support for gnss_sensor
* Fixed autopilot direction not properly initialized that interfered with the initial raycast direction
* Improved simulator fatal error handling, now uses UE4 fatal error system
* LibCarla server pipeline now compiles with exceptions disabled for better performance and compatibility with UE4
* Fixed TCP accept error, too many open files while creating and destroying a lot of sensors
* Fixed lost error messages in client-side, now when a request fails it reports the reason
* Improved simulator fatal error handling, now uses UE4 fatal error system
* Fixed global route planner to handle round about turns and made the code consistent with local planner
* Fixed local planner to avoid premature route pruning at path overlaps
* Fixed autopilot direction not properly initialized that interfered with the initial raycast direction
* Fixed crash when an actor was destroyed but not de-registered, e.g. falling out of world bounds
* LibCarla server pipeline now compiles with exceptions disabled for better performance and compatibility with UE4
* OpenDriveActor has been rewritten using the Waypoint API, this has fixed some bugs
* Updated BasicAgent to allow setting target_speed and handle US-style traffic lights properly
* New Town04 (biggest so far), includes a freeway, new bridge and road barrier, a nicer landscape based on height-map, and new street props
* New Town05, adding more variety of intersections for the scenario runner
* Added new mesh for traffic lights
* Added new pine tree assets, with their LODs finely tuned for performance
* Redesigned pedestrian models and animations (walk and idle) for male and female characters

## CARLA 0.9.2

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1 change: 1 addition & 0 deletions Docs/download.md
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> features. Keep in mind that the API and features in this channel can (and
> probably will) change.
- [CARLA 0.9.3](https://github.com/carla-simulator/carla/releases/tag/0.9.3) -
- [CARLA 0.9.2](https://github.com/carla-simulator/carla/releases/tag/0.9.2) -
- [CARLA 0.9.1](https://github.com/carla-simulator/carla/releases/tag/0.9.1) -
[[Blog post](http://carla.org/2018/11/16/release-0.9.1/)] - _Vehicle navigation, new waypoint-based API, maps creation, and more_
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2 changes: 1 addition & 1 deletion PythonAPI/setup.py
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Expand Up @@ -95,7 +95,7 @@ def make_extension(name, sources):

setup(
name='carla',
version='0.9.2',
version='0.9.3',
package_dir={'': 'source'},
packages=['carla'],
ext_modules=get_libcarla_extensions(),
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2 changes: 1 addition & 1 deletion Unreal/CarlaUE4/Config/DefaultGame.ini
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Expand Up @@ -3,7 +3,7 @@ ProjectID=675BF8694238308FA9368292CC440350
ProjectName=CARLA UE4
CompanyName=CVC
CopyrightNotice="Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma de Barcelona (UAB). This work is licensed under the terms of the MIT license. For a copy, see <https://opensource.org/licenses/MIT>."
ProjectVersion=0.9.2
ProjectVersion=0.9.3

[/Script/Carla.CarlaSettings]
+LowRoadMaterials=(MaterialInterface=MaterialInstanceConstant'"/Game/Carla/Static/GenericMaterials/Ground/SimpleRoad/CheapRoad.CheapRoad"',MaterialSlotName="Tileroad_Road",ImportedMaterialSlotName="",UVChannelData=(bInitialized=False,bOverrideDensities=False,LocalUVDensities[0]=0.000000,LocalUVDensities[1]=0.000000,LocalUVDensities[2]=0.000000,LocalUVDensities[3]=0.000000))
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2 changes: 1 addition & 1 deletion Unreal/CarlaUE4/Plugins/Carla/Carla.uplugin
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "0.9.2",
"VersionName": "0.9.3",
"FriendlyName": "CARLA",
"Description": "Open-source simulator for autonomous driving research.",
"Category": "Science",
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