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Multi-platform high-performance compute language extension for Rust.
</> htmx - high power tools for HTML
Fork of the Gleam compiler providing a Nix backend, compiling Gleam to Nix
⭐️ A friendly language for building type-safe, scalable systems!
A modern, cross-platform, highly modular / decoupled, data-driven, ECS-based game engine written in Rust with scripting support for C#, JavaScript and Rust to Rust (WASM), hot-reloading, WebGPU ren…
Space Station 14 launcher with client-side modding/patching support.
📝 An example web application in Gleam
Documentation side for Space Station 14 and RobustToolbox
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A scalable, distributed, collaborative, document-graph database, for the realtime web
Simple test to combine Flecs ecs with Godot.
Implementation of a distributed database intended for a MMO game (Bitcraft), a project developed as part of the advanced distributed systems course. Project dir for ID2203 VT24 P3
Investment Research for Everyone, Everywhere.
Components describing a DDS application
A fast entity component system (ECS) for C & C++
Frequently asked questions about Entity Component Systems
Examples of how to use WebAssembly within Angular
The original source code for the Half-Life Goldsource Modification known as Wizard Wars!
A CMake-ready binary release of a WebGPU native implementation (wgpu-native)
A minimal project template for raylib using CMake that works well in CLion & Visual Studio.