OVRLay
OVRLay has reached 1.2!
This version introduces a bit of refinement,
And I figured out how to get RenderModels for Overlays working,
This means you can create somewhat complex models, then show and manipulate them in the compositor!
This features still in development,
I also changed a bunch of public variable names, so expect breakage.
Its bad form, but its driven by TurnSignal development, and my experimenting, so deal with it?
If it really does cause any issues, I'll fix it asap.
Hope it works out!