Almost Manual Mod Organizer
A Simple Terminal-Based Mod Organizer for Linux
- Starfield
- Skyrim
- Skyrim SE
- Oblivion
- Fallout 4
- Enderal
- Enderal Special Edition
- AMMO only:
- FOMOD install wizard.
- Ability to return to vanilla game state easily.
- Load order management, including activation / deactivation.
- AMMO and Manual:
- No dependency checking or automated load order handling.
- No Nexus integration. Manual downloads only.
- Manual only:
- Even minor mistakes are catastrophic.
- Returning to vanilla requires nuke/pave/reinstall.
- Linux version of Steam, Proton.
- Python3
- p7z (or something else that puts 7z in your PATH).
Steam Deck users:
python -m ensurepip --upgrade
python -m pip install --upgrade pip
Everyone:
echo 'PATH="$HOME/.local/bin:$PATH"' >> ~/.bashrc
PATH="$HOME/.local/bin:$PATH"
git clone https://github.com/cyberrumor/ammo
cd ammo
pip3 install -r requirements.txt || pip3 install --break-system-packages -r requirements.txt
pip3 install . || pip3 install --break-system-packages .
You can now execute ammo with the terminal command ammo
.
cd /path/to/ammo/clone/dir
git pull
pip3 install --force-reinstall . || pip3 install --break-system-packages --force-reinstall .
ammo
- Launch the interactive shell. Select a game via index if prompted.
activate mod|plugin <index> Enabled components will be loaded by game.
commit Apply pending changes.
configure <index> Configure a fomod.
deactivate mod|plugin <index> Disabled components will not be loaded by game.
delete mod|download <index> Removes specified file from the filesystem.
exit Quit.
find [<keyword> ... ] Fuzzy filter. 'find' without args removes filter.
help Show this menu.
install <index> Extract and manage an archive from ~/Downloads.
move mod|plugin <index> <new_index> Larger numbers win file conflicts.
refresh Abandon pending changes.
rename mod|download <index> <name> Names may contain alphanumerics and underscores.
-
Note that the
de/activate mod|plugin
command supportsall
in place of<index>
. This will activate or deactivate all mods or plugins that are visible. Combine this with thefind
command to quickly organize groups of components with related names. You can leverage this to automatically sort your plugins to the same order as your mod list:deactivate mod all # sort your mods with the move command activate mod all activate plugin all commit
-
The
find
command accepts a specialfomods
argument that will filter by fomods. -
The
find
command allows you to locate plugins owned by a particular mod, or mods that have a particular plugin. It also lets you find mods / plugins / downloads via keyword. This is an additive filter, so more words equals more matches. -
You can easily return to vanilla like this:
deactivate mod all commit
-
If you don't know how many components are in your list and you want to move a component to the bottom, you can throw in an arbitrarily large number as the
<to index>
for themove
command, and it will be moved to the last position. This only works for themove
command. -
If you have several downloads and you want to install all of them at once, simply
install all
. -
Combining
find
filters withall
is a great way to quickly manage groups of related components, as theall
keyword only operates on visible components.
- Fork the repository, make changes on your fork, then open a PR.
- Format patches with ruff or black.
- Python only.
- Standard lib imports only.
- Unix filesystems only.
- Single threaded.
- Offline.
- No databases.
- No deamons.
- Testable without the UI.
- Installs mod files via symlink.
- UI is terminal based only.
- AMMO is not:
- a download manager.
- an API client.
- a program launcher.
You can run tests from the base directory of the repo with pytest test
.
It may be useful in your iterations to automate UI input before you've written tests. I find the easiest way to do this is with this sort of strategy:
(echo "command1 arg1"; echo "command2 arg1") | ammo
If you need to recreate a complex set of initial steps then supply manual input, you can use input redirection:
(echo "instruction1"; echo "instruction2"; cat <&0) | ammo
- The configured state is discovered via file inspection and logic. This avoids entire classes of bugs that organizers relying on databases must contend with.
- Vast reduction in code and test complexity.
- It's easy to identify which mod provides a particular file.
- We can return to vanilla game state by simply unlinking all symlinks then removing empty folders. This actually occurs every time you commit, which provides a plethora of benefits also.
- They consume an insignificant amount of storage.
GNU General Public License v2, with the exception of some of the mock mods used for testing, which are subject to their packaged license (if it exists), which also contains credits.