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Updated readme.
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mloc committed Jun 1, 2013
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---

### GETTING THE CODE
The simplest way to obtain the code is using the github .zip feature.

Click [here](https://github.com/Baystation12/Baystation12/archive/master.zip) to get the latest code as a .zip file, then unzip it to wherever you want.

The more complicated and easier to update method is using git. You'll need to download git or some client from [here](http://git-scm.com/). When that's installed, right click in any folder and click on "Git Bash". When that opens, type in:

git clone [email protected]:Baystation12/Baystation12.git

(hint: hold down ctrl and press insert to paste into git bash)

This will take a while to download, but it provides an easier method for updating.

### INSTALLATION

First-time installation should be fairly straightforward. First, you'll need
BYOND installed. You can get it from http://www.byond.com/. Once you've done
that, extract the game files to wherever you want to keep them. This is a
sourcecode-only release, so the next step is to compile the server files.
Open baystation12.dme by double-clicking it, open the Build menu, and click
compile. This'll take a little while, and if everything's done right you'll get
a message like this:
First-time installation should be fairly straightforward. First, you'll need BYOND installed. You can get it from [here](http://www.byond.com/).

This is a sourcecode-only release, so the next step is to compile the server files. Open baystation12.dme by double-clicking it, open the Build menu, and click compile. This'll take a little while, and if everything's done right you'll get a message like this:

saving baystation12.dmb (DEBUG mode)

baystation12.dmb - 0 errors, 0 warnings

If you see any errors or warnings, something has gone wrong - possibly a corrupt
download or the files extracted wrong.

It could be an issue with the current version of the code, either. Ask on IRC
or wait for a fix.
If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong, or a code issue on the main repo. Ask on IRC.

Once that's done, open up the config folder. You'll want to edit config.txt to
set the probabilities for different gamemodes in Secret and to set your server
location so that all your players don't get disconnected at the end of each
round. It's recommended you don't turn on the gamemodes with probability 0,
except Extended, as they have various issues and aren't currently being tested,
so they may have unknown and bizarre bugs. Extended is essentially no mode, and
isn't in the Secret rotation by default as it's just not very fun.
Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs.

You'll also want to edit admins.txt to remove the default admins and add your
own. "Game Master" is the highest level of access, and the other recommended
admin level for now is "Game Admin". The format is:
You'll also want to edit admins.txt to remove the default admins and add your own. "Game Master" is the highest level of access, and the other recommended admin levels for now are "Game Admin" and "Moderator". The format is:

byondkey - Rank

where the BYOND key must be in lowercase and the admin rank must be properly
capitalised. There are a bunch more admin ranks, but these two should be
enough for most servers, assuming you have trustworthy admins.
where the BYOND key must be in lowercase and the admin rank must be properly capitalised. There are a bunch more admin ranks, but these two should be enough for most servers, assuming you have trustworthy admins.

Additionally, you can set up moderators in moderators.txt, with this format:

byondkey

Moderators have access to player notes and a few other low-level commands.

Finally, to start the server, run Dream Daemon and enter the path to your
compiled baystation12.dmb file. Make sure to set the port to the one you
specified in the config.txt, and set the Security box to 'Trusted'. Then press
GO and the server should start up and be ready to join.
Finally, to start the server, run Dream Daemon and enter the path to your compiled baystation12.dmb file. Make sure to set the port to the one you specified in the config.txt, and set the Security box to 'Trusted'. Then press GO and the server should start up and be ready to join.

---

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To update an existing installation, first back up your /config and /data folders
as these store your server configuration, player preferences and banlist.

Then, extract the new files (preferably into a clean directory, but updating in
place should work fine), copy your /config and /data folders back into the new
install, overwriting when prompted except if we've specified otherwise, and
recompile the game. Once you start the server up again, you should be running
the new version.
If you used the zip method, you'll need to download the zip file again and unzip it somewhere else, and then copy the /config and /data folders over.

If you used the git method, you simply need to type this in to git bash:

git pull

When this completes, copy over your /data and /config folders again, just in case.

When you have done this, you'll need to recompile the code, but then it should work fine.

---

### SQL Setup

The SQL backend for the library and stats tracking requires a
MySQL server. Your server details go in /config/dbconfig.txt, and the SQL
schema is in /SQL/tgstation_schema.sql. More detailed setup instructions are
coming soon, for now ask in our IRC channel.
The SQL backend for the library and stats tracking requires a MySQL server. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql. More detailed setup instructions arecoming soon, for now ask in our IRC channel.

---

### IRC Bot Setup

Included in the repo is an IRC bot capable of relaying adminhelps to a specified
IRC channel/server (thanks to Skibiliano). Instructions for bot setup are
included in the /bot/ folder along with the bot/relay script itself.
Included in the repo is an IRC bot capable of relaying adminhelps to a specified IRC channel/server (thanks to Skibiliano). Instructions for bot setup are included in the /bot/ folder along with the bot/relay script itself.

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