
Starred repositories
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Get up and running with Llama 3.3, DeepSeek-R1, Phi-4, Gemma 2, and other large language models.
[🔥updating ...] AI 自动量化交易机器人(完全本地部署) AI-powered Quantitative Investment Research Platform. 📃 online docs: https://ufund-me.github.io/Qbot ✨ :news: qbot-mini: https://github.com/Charmve/iQuant
A guidance language for controlling large language models.
Examples and guides for using the OpenAI API
🦜🔗 Build context-aware reasoning applications
Question-answering chatbot using OpenAI's GPT-3.5-turbo model, DeepLake for the vector database, and the Whisper API for voice transcription. The chatbot also uses Eleven Labs to generate audio res…
A curated list of practical guide resources of LLMs (LLMs Tree, Examples, Papers)
AutoGPT is the vision of accessible AI for everyone, to use and to build on. Our mission is to provide the tools, so that you can focus on what matters.
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
a truly censorship-resistant alternative to Twitter that has a chance of working
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
✅ Solutions to LeetCode by Go, 100% test coverage, runtime beats 100% / LeetCode 题解
Apache Linkis builds a computation middleware layer to facilitate connection, governance and orchestration between the upper applications and the underlying data engines.
Verasl / BoatAttack
Forked from Unity-Technologies/BoatAttackDemo Project using the Universal RP from Unity3D
A simplified blockchain implementation in Golang
🌾 A step-by-step blockchain tutorial in simplified Chinese
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
A brief computer graphics / rendering course
A Java server-side recording and playback solution based on JVM-Sandbox
A distributed transaction framework, supports workflow, saga, tcc, xa, 2-phase message, outbox patterns, supports many languages.
Web-based Cloud Gaming service for Retro Game
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…
Web application generating interactive and highly customizable maps