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The Grid engine is a 2D game engine built on LÖVE.
Grid makes powerful concepts from 3D game engines accessible in a 2D game environment.

It's a lightweight and fast engine, and it provides many abstractions that you would otherwise need to write by hand for your projects or game jams.

Create a Project

Getting Started
API Documentation

Features

  • Addon system
  • Animation events
  • Classes via lclass
  • Client-server model
  • Client-side prediction
  • Common convenience classes
  • Entity system
  • GUI system
  • JSON decoding and encoding via JSON4Lua
  • Level streaming
  • Live reloadable assets
  • Lua 5.1.5 base library extensions
  • Massively multiplayer
  • MD5 sums via md5.lua
  • Pathfinding
  • Real-time scripting
  • Retina support
  • Soundscripts
  • Spritesheet animations
  • Tiled-based region system
  • Threaded LuaSec support
  • Tweening system
  • UTF-8 aware string functions via utf8.lua

Requirements

Windows 64-bit

Microsoft Visual C++ 2008 Redistributable Package (x64)
http://www.microsoft.com/en-us/download/details.aspx?id=15336

Windows 32-bit

Microsoft Visual C++ 2008 Redistributable Package (x86)
http://www.microsoft.com/en-us/download/details.aspx?id=29

Contributing

Issues are responded to in less than 24 hours. In most cases, @andrewmcwatters, or another Planimeter engineer will get back to you within the hour.

Contributors

Grid is built by Planimeter volunteer contributors, and contributors like you. Here are the lovely folks who have powered the project. GitHub doesn't show all of the contributors behind its metrics, so we extend our thanks here in alphabetical order by last name for every addition and deletion.

Ryan Kingstone (@ryan-kingstone)
Matthias "Zeh Matt" Moninger (@ZehM4tt)
Matthew "Polkm" Nichols (@Polkm)
Lachlan "skooch" Temple (@skooch)
Manolis Vrondakis (@vrondakis)
Kamil Zmich (@KamilKZ)

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The Grid SDK - A 2D game engine built on LÖVE

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Languages

  • C 80.3%
  • Lua 15.8%
  • C++ 3.5%
  • Objective-C 0.2%
  • Batchfile 0.1%
  • GLSL 0.1%