Get started with:
git clone --recursive http://github.com/alecjacobson/skeleton-poser
This small application loads in a 3D model as a mesh and a linear blend skinning skeleton as a .tgf file. The application will attempt to compute bounded biharmonic weights, then an interactive OpenGL window opens where the user can select and manipulate bones with a rotation widget.
mkdir build
cd build
cmake ../
make
./skeleton_poser mesh.obj skeleton.tgf [weights.dmat]
For example if you issue:
./skeleton_poser big-buck-bunny.{obj,tgf}
You can create a pose like this: