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Requirements: | ||
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* monogame beta 3.0+ or XNA 4.0 | ||
* MonoGame 3.0+ and/or XNA 4.0 |
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# voxeliq engine | ||
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![Screenshot](http://www.voxeliq.org/wp-content/uploads/2012/05/voxeliq-1024x582.jpg) | ||
![Screenshot](http://www.int6.org/blog/wp-content/uploads/2012/05/voxeliq-1024x582.jpg) | ||
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voxeliq is an open source block-based game engine implementation developed with C#. It uses XNA or the Monogame as the basis. | ||
It can be compiled with Microsoft .NET or Mono, which means you can run it on Windows, MacOS, and Linux. | ||
Please see the file [LICENSE](https://github.com/raistlinthewiz/voxeliq/blob/master/LICENSE) for license details. | ||
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**Copyright (C) 2011 - 2013, Voxeliq Studios** | ||
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This program is free software; you can redistribute it and/or modify it under the terms of the Microsoft Public License (Ms-PL). | ||
Please see the file [LICENSE](https://github.com/raistlinthewiz/voxeliq/blob/master/LICENSE) for licensing details. | ||
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# Stay awhile and listen | ||
- Read the [FAQ](https://github.com/raistlinthewiz/voxeliq/wiki/FAQ) and check the [wiki](https://github.com/raistlinthewiz/voxeliq/wiki) before asking! | ||
- Check out the forums. | ||
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# More info | ||
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- [http://www.voxeliq.org](http://www.voxeliq.org/games/voxeliq/) | ||
# How to run & test? | ||
- You need to install [XNA](http://www.microsoft.com/en-us/download/details.aspx?id=27599) first. Check the [FAQ](https://github.com/raistlinthewiz/voxeliq/wiki/FAQ) for details. | ||
- You can then compile from sources. | ||
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# What's new? | ||
- Check the [blog](http://www.int6.org/tag/voxeliq/). | ||
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# More info | ||
<a href='http://www.int6.org/' target='_blank' title='Development Blog'><img src='http://0.gravatar.com/blavatar/4e21d703d81809d215ceaabbf07efbc6?s=16' width='16' height='16'></a> | ||
<a href='https://github.com/raistlinthewiz/voxeliq' target='_blank' title='Voxeliq@Github'><img src='https://github.com/favicon.ico' width='16' height='16'></a> | ||
<a href='http://www.indiedb.com/engines/voxeliq' target='_blank' title='Voxeliq@IndieDB'><img src='http://www.indiedb.com/favicon.ico' width='16' height='16'></a> | ||
<a href='http://steamcommunity.com/sharedfiles/filedetails/?id=110290631' target='_blank' title='Voxeliq@Steam-Greenlight'><img src='http://www.steampowered.com/favicon.ico' width='16' height='16'></a> | ||
<a href='https://twitter.com/voxeliq' target='_blank' title='Voxeliq@Twitter'><img src='http://www.twitter.com/favicon.ico' width='16' height='16'></a> | ||
<a href='https://www.facebook.com/VoxeliqStudios' target='_blank' title='Voxeliq@Facebook'><img src='https://www.facebook.com/favicon.ico' width='16' height='16'></a> | ||
<a href='http://www.youtube.com/voxeliq' target='_blank' title='Voxeliq@Youtube'><img src='http://www.youtube.com/favicon.ico' width='16' height='16'></a> | ||
<a href='https://twitter.com/int6games' target='_blank' title='Voxeliq@Twitter'><img src='http://www.twitter.com/favicon.ico' width='16' height='16'></a> | ||
<a href='https://www.facebook.com/Int6Studios' target='_blank' title='Voxeliq@Facebook'><img src='https://www.facebook.com/favicon.ico' width='16' height='16'></a> | ||
<a href='http://www.youtube.com/int6games' target='_blank' title='Voxeliq@Youtube'><img src='http://www.youtube.com/favicon.ico' width='16' height='16'></a> | ||
<a href='http://www.reddit.com/r/gamedev/comments/15gqil/voxeliq_my_tiny_c_blockengine_is_open_source_now/' target='_blank' title='Voxeliq@reddit'><img src='http://www.reddit.com/favicon.ico' width='16' height='16'></a> | ||
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# What's new? | ||
- CI server is up and running! - http://voxeliq-ci.cloudapp.net | ||
- Implemented more debug graphs; | ||
![Screenshot](http://i.imgur.com/OtQy4.jpg) | ||
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# From the web | ||
- [channel9](http://channel9.msdn.com/coding4fun/blog/Block-out-some-time-to-play-with-the-C-open-source-block-game-engine-Voxeliq) | ||
- [reddit](http://www.reddit.com/r/gamedev/comments/15gqil/voxeliq_my_tiny_c_blockengine_is_open_source_now/) | ||
- [indiedb](http://www.indiedb.com/engines/voxeliq/news/voxeliq-engine-is-now-open-source) | ||
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# DevLog Videos | ||
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- [Devlog-IX - MonoGame support](http://www.youtube.com/watch?v=80ujxU8t8Zc) | ||
- [Devlog-VIII - Speed Test](http://www.youtube.com/watch?v=CVVTT5b02S4) | ||
- [Devlog-VII - Bloom Effect](http://www.youtube.com/watch?v=xTvzKK2TqmQ) | ||
- More: [voxeliq@youtube](http://www.youtube.com/voxeliq) | ||
- [more](http://www.youtube.com/int6games) | ||
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# Screenshots | ||
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![Screenshot](http://media.indiedb.com/images/engines/1/1/399/VoxeliqClient_2012-03-16_14-13-05-46.jpg) | ||
![Screenshot](http://media.indiedb.com/images/engines/1/1/399/VoxeliqClient_2012-03-16_14-13-12-91.jpg) | ||
![Screenshot](http://media.indiedb.com/images/engines/1/1/399/VoxeliqClient_2012-03-16_14-15-27-29.jpg) | ||
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# Built With | ||
![](http://i.imgur.com/PRxru.png) ![](http://i.imgur.com/tYyL2.jpg) |
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; Voxeliq Client Configuration File | ||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
; Sample Voxeliq Game Configuration | ||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
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[Graphics] | ||
FullScreen = false | ||
Width = 1280 | ||
Height = 720 | ||
FullScreen = false | ||
VSync = false | ||
FixedTimeSteps = false | ||
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
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[Audio] | ||
Enabled=true; | ||
Enabled = false; | ||
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | ||
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; Settings for console logger | ||
[ConsoleLog] | ||
Enabled=true | ||
Target=Console | ||
IncludeTimeStamps=false | ||
MinimumLevel=Trace | ||
MaximumLevel=Fatal | ||
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; Settings for server log file. | ||
[EngineLog] | ||
Enabled=true | ||
Target=File | ||
FileName="engine.log" | ||
IncludeTimeStamps=true | ||
MinimumLevel=Trace | ||
MaximumLevel=Fatal | ||
ResetOnStartup=true | ||
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; General logging settings | ||
[Logging] | ||
Root=logs |
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%SystemRoot%\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe /t:Rebuild Voxeliq.Windows.MonoGame.DX11.sln |
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%SystemRoot%\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe /t:Rebuild Voxeliq.Windows.MonoGame.GL.sln |
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%SystemRoot%\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe /t:Rebuild Voxeliq.Windows.XNA.DX9.sln |
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/*.MonsterEditor.sln.DotSettings.user | ||
/*.MonsterEditor.sln.DotSettings | ||
/*.sln.DotSettings | ||
/*.suo |
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Microsoft Visual Studio Solution File, Format Version 11.00 | ||
# Visual Studio 2010 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NoiseTool", "..\..\src\Tools\NoiseTool\NoiseTool.csproj", "{862F784A-683B-4A36-9CDB-B0F06D8D1E54}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x86 = Debug|x86 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{862F784A-683B-4A36-9CDB-B0F06D8D1E54}.Debug|x86.ActiveCfg = Debug|x86 | ||
{862F784A-683B-4A36-9CDB-B0F06D8D1E54}.Debug|x86.Build.0 = Debug|x86 | ||
{862F784A-683B-4A36-9CDB-B0F06D8D1E54}.Release|x86.ActiveCfg = Release|x86 | ||
{862F784A-683B-4A36-9CDB-B0F06D8D1E54}.Release|x86.Build.0 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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Microsoft Visual Studio Solution File, Format Version 11.00 | ||
# Visual Studio 2010 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Voxeliq.MonsterEditor", "..\src\Tools\MonsterEditor\Voxeliq.MonsterEditor.csproj", "{685EBDF9-6498-4FE9-943B-85BD11C1436A}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Content", "..\src\Tools\MonsterEditor\Content\Content.contentproj", "{618DED89-9BA8-44D7-83A0-163041666FAC}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ContentLibrary", "..\src\Tools\MonsterEditor\ContentLibrary\ContentLibrary.csproj", "{396ADBE6-FB16-4DBA-8C70-C16A46B448EA}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Debug|x86 = Debug|x86 | ||
Release|Any CPU = Release|Any CPU | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{685EBDF9-6498-4FE9-943B-85BD11C1436A}.Debug|Any CPU.ActiveCfg = Debug|x86 | ||
{685EBDF9-6498-4FE9-943B-85BD11C1436A}.Debug|x86.ActiveCfg = Debug|x86 | ||
{685EBDF9-6498-4FE9-943B-85BD11C1436A}.Debug|x86.Build.0 = Debug|x86 | ||
{685EBDF9-6498-4FE9-943B-85BD11C1436A}.Release|Any CPU.ActiveCfg = Release|x86 | ||
{685EBDF9-6498-4FE9-943B-85BD11C1436A}.Release|x86.ActiveCfg = Release|x86 | ||
{685EBDF9-6498-4FE9-943B-85BD11C1436A}.Release|x86.Build.0 = Release|x86 | ||
{618DED89-9BA8-44D7-83A0-163041666FAC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{618DED89-9BA8-44D7-83A0-163041666FAC}.Debug|x86.ActiveCfg = Debug|Any CPU | ||
{618DED89-9BA8-44D7-83A0-163041666FAC}.Release|Any CPU.ActiveCfg = Debug|Any CPU | ||
{618DED89-9BA8-44D7-83A0-163041666FAC}.Release|x86.ActiveCfg = Debug|Any CPU | ||
{396ADBE6-FB16-4DBA-8C70-C16A46B448EA}.Debug|Any CPU.ActiveCfg = Debug|x86 | ||
{396ADBE6-FB16-4DBA-8C70-C16A46B448EA}.Debug|x86.ActiveCfg = Debug|x86 | ||
{396ADBE6-FB16-4DBA-8C70-C16A46B448EA}.Debug|x86.Build.0 = Debug|x86 | ||
{396ADBE6-FB16-4DBA-8C70-C16A46B448EA}.Release|Any CPU.ActiveCfg = Release|x86 | ||
{396ADBE6-FB16-4DBA-8C70-C16A46B448EA}.Release|x86.ActiveCfg = Release|x86 | ||
{396ADBE6-FB16-4DBA-8C70-C16A46B448EA}.Release|x86.Build.0 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 2012 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Voxeliq.Windows.Monogame.GL.Client", "..\src\game\Voxeliq.Windows.Monogame.GL.Client.csproj", "{72BE671F-8476-4C25-B6BD-48DFE25E9CCF}" | ||
EndProject | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Voxeliq.Windows.Monogame.GL.Engine", "..\src\Engine\Voxeliq.Windows.Monogame.GL.Engine.csproj", "{121E6761-22F9-4401-A1E3-3E4FA72AE149}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x86 = Debug|x86 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{72BE671F-8476-4C25-B6BD-48DFE25E9CCF}.Debug|x86.ActiveCfg = Debug|x86 | ||
{72BE671F-8476-4C25-B6BD-48DFE25E9CCF}.Debug|x86.Build.0 = Debug|x86 | ||
{72BE671F-8476-4C25-B6BD-48DFE25E9CCF}.Release|x86.ActiveCfg = Release|x86 | ||
{72BE671F-8476-4C25-B6BD-48DFE25E9CCF}.Release|x86.Build.0 = Release|x86 | ||
{121E6761-22F9-4401-A1E3-3E4FA72AE149}.Debug|x86.ActiveCfg = Debug|x86 | ||
{121E6761-22F9-4401-A1E3-3E4FA72AE149}.Debug|x86.Build.0 = Debug|x86 | ||
{121E6761-22F9-4401-A1E3-3E4FA72AE149}.Release|x86.ActiveCfg = Release|x86 | ||
{121E6761-22F9-4401-A1E3-3E4FA72AE149}.Release|x86.Build.0 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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