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Productivity: Bug Fixes from Server Testing
- Added item weights for several room recipes
- Fixed game-breaking crash when chests are destroyed
- Cleaned up logging from tick sampling and UnsafeTown
Productivity: Bug Fixes from Server Testing
- Added item weights for several room recipes
- Fixed game-breaking crash when chests are destroyed
- Cleaned up logging from tick sampling and UnsafeTown
Economics Data
Done:
- Better handling of multi-ingredient jobs.
- Will show second ingredient in economics UI
TODO (Economics):
- Add journal entry
Job Testing:
-[x] Gatherer
-[x] Soup Cook
-[x] Farmer
-[x] Baker
-[ ] Blacksmith
TODO (Other):
- Add "weed field" job to get seeds
- Make it possible to add job requests by job, instead of just by item.
- Make it easier to understand when a villager needs a jobsite
- Better handling of "no requests"
- Prevent gatherers from returning with one food item and then
immediately leaving with it. (They should deposit it and grab
different food?
Tweaked farm-leaving pathfinding
Updating `getBlockPathType` seems to have been key here. Seems to fix it
for all villager jobs and meta-jobs.
Also: Added `/qtspawn` command to spawn villagers (and removed apple
cheat)
Also: Farmers no longer try to walk down into ground.
Declaring homepage and update URL
TODO:
- New job "idler"
- Choose random room and block
- "Work" at block for random amount of time
- Preference for "recreational" rooms/blocks
- E.g. dining room