Stars
Code samples to show how to use Rendering features in Unreal :)
Windows KMDF driver for the Nintendo Gamecube Controller Adapter.
Tool for using the Wii U GameCube Adapter on Linux
QuadriFlow: A Scalable and Robust Method for Quadrangulation
A shader-based software renderer written from scratch in C89
A template for an AWS SAM project with continuous integration.
Flexible, extensible, and scalable video game matchmaking.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
g-truc / nanovg
Forked from memononen/nanovgAntialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
OpenIAB Unity Plugin for Android (Google Play, Samsung Apps, Amazon Appstore, SlideME, Nokia Store, Appland, Aptoide, AppMall, Yandex.Store, Fortumo), Windows Phone and iOS.
C# wrapper around XInput, works with any Mono or .NET application (eg. Unity3D)
Joride / nestopia
Forked from patelhiren/nescalineNestopia is a Nintendo Entertainment System (NES) Emulator for iOS