- Current author: brickengineer, https://github.com/brickengineer/BCRYExporter
- Blender 2.8 author: LeonidasWhite, https://github.com/LeonidasWhite/BCRYExporter
- Initial author: AFCStudio, https://github.com/AFCStudio/BCRYExporter
Copy io_bcry_exporter
folder to <BLENDER PATH>\scripts\addons
directory.
Example: C:\Users\<YOUR USER NAME>\AppData\Roaming\Blender Foundation\Blender\4.3\scripts\addons
NOTE: The following description is not up tp date
- Custom split normal doesn't support Sharp edges in skin node.
Solution: Add Edge split modifier before Armature modifier, set up and apply. The skin mesh will be rip in Sharp edges places. - There is no way to set active any collection, so be careful that current active collection be unhide and not disable. Otherwise you can expect Error that Object is Null. I put in some operators code which set Master collection(Scene Collection) active.
- In some cases when you modify the armature as add bones through edit_bones.new() method or other way BCRYExporter will be export armature with broken bones hierarchy. I think that is Blender bug because I nothing changed in export code except fix errors with Bmesh convertation.
Solution: I added a button in Bone utilities: Rebuild-armature. It rebuild selected armature from zero and copy all bones parameters: name, matrix, roll, parent, some properties and custom properties then delete old bones. It don't copy bone constraints at the moment.
IMPORTANT: vertex groups renames too, but only if the object is a children of this armature. Do skin object a child of armature before use this button.