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jashmenn committed Jun 2, 2014
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422 changes: 422 additions & 0 deletions FlappyBird.xcodeproj/project.pbxproj

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46 changes: 46 additions & 0 deletions FlappyBird/AppDelegate.swift
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//
// AppDelegate.swift
// FlappyBird
//
// Created by Nate Murray on 6/2/14.
// Copyright (c) 2014 Fullstack.io. All rights reserved.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

var window: UIWindow?


func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
// Override point for customization after application launch.
return true
}

func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}


}

25 changes: 25 additions & 0 deletions FlappyBird/Base.lproj/Main.storyboard
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6162" systemVersion="14A238h" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BV1-FR-VrT">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6160"/>
</dependencies>
<scenes>
<!--Game View Controller-->
<scene sceneID="tXr-a1-R10">
<objects>
<viewController id="BV1-FR-VrT" customClass="GameViewController" customModuleProvider="target" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="maK-i9-Uhn"/>
<viewControllerLayoutGuide type="bottom" id="khH-OB-KpY"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="3se-qz-xqx" customClass="SKView">
<rect key="frame" x="0.0" y="0.0" width="480" height="480"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="0" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="SZV-WD-TEh" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>
Binary file added FlappyBird/GameScene.sks
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45 changes: 45 additions & 0 deletions FlappyBird/GameScene.swift
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//
// GameScene.swift
// FlappyBird
//
// Created by Nate Murray on 6/2/14.
// Copyright (c) 2014 Fullstack.io. All rights reserved.
//

import SpriteKit

class GameScene: SKScene {
override func didMoveToView(view: SKView) {
/* Setup your scene here */
let myLabel = SKLabelNode(fontNamed:"Chalkduster")
myLabel.text = "Hello, World!";
myLabel.fontSize = 65;
myLabel.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame));

self.addChild(myLabel)
}

override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */

for touch: AnyObject in touches {
let location = touch.locationInNode(self)

let sprite = SKSpriteNode(imageNamed:"Spaceship")

sprite.xScale = 0.5
sprite.yScale = 0.5
sprite.position = location

let action = SKAction.rotateByAngle(CGFloat(M_PI), duration:1)

sprite.runAction(SKAction.repeatActionForever(action))

self.addChild(sprite)
}
}

override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
}
65 changes: 65 additions & 0 deletions FlappyBird/GameViewController.swift
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//
// GameViewController.swift
// FlappyBird
//
// Created by Nate Murray on 6/2/14.
// Copyright (c) 2014 Fullstack.io. All rights reserved.
//

import UIKit
import SpriteKit

extension SKNode {
class func unarchiveFromFile(file : NSString) -> SKNode? {

let path = NSBundle.mainBundle().pathForResource(file, ofType: "sks")

var sceneData = NSData.dataWithContentsOfFile(path, options: .DataReadingMappedIfSafe, error: nil)
var archiver = NSKeyedUnarchiver(forReadingWithData: sceneData)

archiver.setClass(self.classForKeyedUnarchiver(), forClassName: "SKScene")
let scene = archiver.decodeObjectForKey(NSKeyedArchiveRootObjectKey) as GameScene
archiver.finishDecoding()
return scene
}
}

class GameViewController: UIViewController {

override func viewDidLoad() {
super.viewDidLoad()

if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
// Configure the view.
let skView = self.view as SKView
skView.showsFPS = true
skView.showsNodeCount = true

/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true

/* Set the scale mode to scale to fit the window */
scene.scaleMode = .AspectFill

skView.presentScene(scene)
}
}

override func shouldAutorotate() -> Bool {
return true
}

override func supportedInterfaceOrientations() -> Int {
if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
return Int(UIInterfaceOrientationMask.AllButUpsideDown.toRaw())
} else {
return Int(UIInterfaceOrientationMask.All.toRaw())
}
}

override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}

}
53 changes: 53 additions & 0 deletions FlappyBird/Images.xcassets/AppIcon.appiconset/Contents.json
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{
"images" : [
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "1x"
},
{
"idiom" : "ipad",
"size" : "76x76",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
51 changes: 51 additions & 0 deletions FlappyBird/Images.xcassets/LaunchImage.launchimage/Contents.json
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{
"images" : [
{
"orientation" : "portrait",
"idiom" : "iphone",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "2x"
},
{
"orientation" : "portrait",
"idiom" : "iphone",
"subtype" : "retina4",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "2x"
},
{
"orientation" : "portrait",
"idiom" : "ipad",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "1x"
},
{
"orientation" : "landscape",
"idiom" : "ipad",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "1x"
},
{
"orientation" : "portrait",
"idiom" : "ipad",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "2x"
},
{
"orientation" : "landscape",
"idiom" : "ipad",
"extent" : "full-screen",
"minimum-system-version" : "7.0",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
17 changes: 17 additions & 0 deletions FlappyBird/Images.xcassets/Spaceship.imageset/Contents.json
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{
"images" : [
{
"idiom" : "universal",
"scale" : "1x",
"filename" : "Spaceship.png"
},
{
"idiom" : "universal",
"scale" : "2x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
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34 changes: 34 additions & 0 deletions FlappyBird/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>io.fullstack.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UIStatusBarHidden</key>
<true/>
</dict>
</plist>
35 changes: 35 additions & 0 deletions FlappyBirdTests/FlappyBirdTests.swift
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//
// FlappyBirdTests.swift
// FlappyBirdTests
//
// Created by Nate Murray on 6/2/14.
// Copyright (c) 2014 Fullstack.io. All rights reserved.
//

import XCTest

class FlappyBirdTests: XCTestCase {

override func setUp() {
super.setUp()
// Put setup code here. This method is called before the invocation of each test method in the class.
}

override func tearDown() {
// Put teardown code here. This method is called after the invocation of each test method in the class.
super.tearDown()
}

func testExample() {
// This is an example of a functional test case.
XCTAssert(true, "Pass")
}

func testPerformanceExample() {
// This is an example of a performance test case.
self.measureBlock() {
// Put the code you want to measure the time of here.
}
}

}
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