This is an implementation of an animation system for raylib using the entt library. The system is designed to be simple and easy to use, while still being powerful and flexible. It allows you to create complex animations with multiple sprites and keyframes, and control them with a simple API.
- Simple and easy to use API
- Support for multiple sprites and keyframes
- Support for looping and one-shot animations
Checkout the example code in example/main.cpp to see how to use the animation system.