Stars
This is an online course where you can learn and master the skill of low-level performance analysis and tuning.
Blender based editor for scenes, meshes, and more in first-party N64 games
Fast and easy baked GI Lightmaps for Blender and Cycles
embeddedc / sauerbraten
Forked from steshaw/sauerbraten[MIRROR] A Git MIRROR of the Cube 2: Sauerbraten SVN repo
The source code to VVVVVV! http://thelettervsixtim.es/
Open source reimplementation of The Simpsons: Hit & Run
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
Iris is a cross-platform game engine written in modern C++
A cross-platform reimplementation of JKDF2 in C
DreamUV - 3D viewport UV editing tools for Blender
TrenchBroom for DOOM 3 (BFG)
A latent text-to-image diffusion model
Basic cloth simulation using Verlet integration
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
C# OpenGL Path Tracer, Real-Time GPU accelerated