Tags: cheles/MixedReality-WorldLockingTools-Unity
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Up versions to WLT v1.5.9 in preparation for release. (microsoft#291)
Add sample for vehicle type configuration (microsoft#267) * Add sample scene for camera locked to vehicle moving through coordinate space. * Limit AlignSubtree in vehicle sample to rotation in the horizontal plane. * Add namespace and copyright notice.
Raise creation point of underlying anchors (microsoft#244) * Move anchor creation to camera position from legacy position 1 meter down. Fix compatibility bug with ASA 2.11 Read (Search unaffected). Bump version to v1.5.7. * Add option to zero out pitch and roll from correction computed by FrozenWorldEngine.
Update to ASA v2.11 (microsoft#241) * Update to ASA v2.11.0. Also prepares for upgrade to ASA v2.12.0 (removing workarounds). Also adds iOS ASA reference. * Update package generation for creating WLT v1.5.6.
Backward compat for Unity 2018 .NET backend (microsoft#218) * Remove unused using that Unity added. * Bump patch version to v1.5.4. * Modify StreamWriter usage to be backward compatible to deprecated .NET backend (Unity 2018). * Prep packaging files for v1.5.4. * Fix case where sometimes ASA anchors fail because they aren't ready, by adding delay by 1 frame between create and access. * Missing paren.
Tuples (microsoft#214) * Remove dependency on tuple from SpacePinVisualizer. * Bump patch version to 1.5.3. * Update packaging files for v1.5.3, and lower Unity dependency for core and examples to U2018.4. * Minor documentation updates (esp ASA only targets ARM64 on HL2). * Delete unused documentaton icons.
Support for Holographic Remoting (microsoft#213) * Make XR Anchor Manager startup async so it can wait for XR startup if necessary. Also, some minor no-op changes to suppress warnings. * Expand remoting support to pre-Unity2020. * Bump patch version to 1.5.2. * Port ARF fix back to ARF2019. * Make AlignSubtree component smarter about auto-save and load. * Update publishing files to v1.5.2.
WLT quiet mode (microsoft#209) * First pass making all WLT logging mutable. * Move to taking advantage of ConditionalAttribute. * Fix SpongyAnchorARF to return spongy pose when not applying adjustment. * Update packaging to v1.5.1. * Disable space pin binder file logging by default.
Support local world locking (microsoft#202) * Up-port local application of base world locking to subgraph in scene hierarchy from Samples/AlignSubtree. * Update UPM generation files for version 1.5.0. * Don't modify the camera hierarchy if adjustments aren't being applied by the WLT.
Somehow missed these files with last checkin. (microsoft#194)
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