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Shorter, more concise doc strings.
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PiperOrigin-RevId: 198390549
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tewalds committed May 29, 2018
1 parent 79eb56b commit a908598
Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions pysc2/lib/sc_process.py
Original file line number Diff line number Diff line change
Expand Up @@ -58,20 +58,20 @@ def __init__(self, run_config, exec_path, version, full_screen=False,
"""Launch the SC2 process.
Args:
run_config: A `run_configs.lib.RunConfig` object.
exec_path: The path to the binary to run.
version: A `run_configs.lib.Version` object.
run_config: `run_configs.lib.RunConfig` object.
exec_path: Path to the binary to run.
version: `run_configs.lib.Version` object.
full_screen: Whether to launch the game window full_screen on win/mac.
extra_args: A list of additional args for the SC2 process.
extra_args: List of additional args for the SC2 process.
verbose: Whether to have the SC2 process do verbose logging.
host: Which ip for the game to listen on for its websocket. This is
host: IP for the game to listen on for its websocket. This is
usually "127.0.0.1", or "::1", but could be others as well.
port: Port SC2 should listen on for the websocket.
connect: Whether to create a RemoteController to connect.
timeout_seconds: The timeout for the remote controller.
window_size: If not full screen, how big should the window be?
window_loc: If not full screen, where should the window be?
**kwargs: Anything extra for _launch, which is useful for subclasses.
timeout_seconds: Timeout for the remote controller.
window_size: Screen size if not full screen.
window_loc: Screen location if not full screen.
**kwargs: Extra arguments for _launch (useful for subclasses).
"""
self._proc = None
self._controller = None
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