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Additional tools for Visual Effect Artists
Reusable RendererFeature of MobileScreenSpacePlanarReflection
Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormals…
A mesh-based PBR decal system for Unity's universal render pipeline.
Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime
Experimental applications and home of AppModules, a wide-ranging app toolkit.
A simple lens flare effect in Unity's universal render pipeline