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A port of Clojure to the CLR, part of the Clojure project, with my own tiny hack for using Clojure in Unity3D

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ClojureCLR

This project is a native implementation of Clojure on the Common Language Runtime (CLR),
the execution engine of Microsoft's .Net Framework.

ClojureCLR is programmed in C# (and Clojure itself) and makes use of Microsoft's
Dynamic Language Runtime (DLR).


Goals:

 -- Implement a feature-complete Clojure on top of CLR/DLR.
 -- Stay as close as possible to the JVM implementation.
 -- Have some fun. 

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Docs: http://clojure.org
Mailing list: http://groups.google.com/group/clojure-clr
Getting Started (general): http://dev.clojure.org/display/doc/Getting+Started
Google+ community: https://plus.google.com/u/0/communities/106235975067046753407
Bug reports: http://dev.clojure.org/jira/browse/CLJCLR


For more information on ClojureCLR: https://github.com/clojure/clojure-clr/wiki


Installing ClojureCLR: 

To just run ClojureCLR, use the binary distribution:

  https://github.com/clojure/clojure-clr/wiki/Getting-binaries

For a deeper look, get a source distribution:

  https://github.com/clojure/clojure-clr/wiki/Getting-source


 
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 *   ClojureCLR
 *   Copyright (c) Rich Hickey. All rights reserved.
 *   The use and distribution terms for this software are covered by the
 *   Eclipse Public License 1.0 (http://opensource.org/licenses/eclipse-1.0.php)
 *   which can be found in the file epl-v10.html at the root of this distribution.
 *   By using this software in any fashion, you are agreeing to be bound by
 * 	 the terms of this license.
 *   You must not remove this notice, or any other, from this software.




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A port of Clojure to the CLR, part of the Clojure project, with my own tiny hack for using Clojure in Unity3D

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