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W4 Games
- Victoria, BC, Canada
- http://www.inmoth.ca
Stars
The high performance c/c++ coroutine/fiber library for Linux/FreeBSD/MacOS/Windows, supporting select/poll/epoll/kqueue/iouring/iocp/windows GUI
Experimentation framework for probe-based lighting
A D3D11 application for experimenting with Spherical Gaussian lightmaps
Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
A spectral volumetric path tracer for atmosphere rendering
Fast O(1) offset allocator with minimal fragmentation
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
A cross-platform boilerplate project for OpenGL using GLFW and GLEW in C++
Shaders for ReShade that strayed away from the Depth3D Repo.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
A Minecraft shaderpack that enhances one's experience with customizable settings and good-looking light simulations.
3D C++ Game Engine - yet another open source game engine
Nebula is an open-source and free-to-use modern C++ game engine.
A raymarched aurora borealis effect for Unreal 4
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more