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External Method: seathru_nerf (nerfstudio-project#2829)
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* add seathru_nerf as external method
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psetinek authored Jan 28, 2024
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1 change: 1 addition & 0 deletions docs/index.md
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Expand Up @@ -155,6 +155,7 @@ This documentation is organized into 3 parts:
- [Tetra-NeRF](nerfology/methods/tetranerf.md): Representing Neural Radiance Fields Using Tetrahedra
- [Instruct-GS2GS](nerfology/methods/igs2gs.md): Editing 3DGS Scenes with Instructions
- [PyNeRF](nerfology/methods/pynerf.md): Pyramidal Neural Radiance Fields
- [SeaThru-NeRF](nerfology/methods/seathru_nerf.md): Neural Radiance Field for subsea scenes

**Eager to contribute a method?** We'd love to see you use nerfstudio in implementing new (or even existing) methods! Please view our {ref}`guide<own_method_docs>` for more details about how to add to this list!

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1 change: 1 addition & 0 deletions docs/nerfology/methods/index.md
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Expand Up @@ -41,6 +41,7 @@ The following methods are supported in nerfstudio:
Generfacto<generfacto.md>
Instruct-GS2GS<igs2gs.md>
PyNeRF<pynerf.md>
SeaThru-NeRF<seathru_nerf.md>
```

(own_method_docs)=
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105 changes: 105 additions & 0 deletions docs/nerfology/methods/seathru_nerf.md
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# SeaThru-NeRF
```{button-link} https://sea-thru-nerf.github.io
:color: primary
:outline:
Official Paper Website
```

```{button-link} https://github.com/AkerBP/seathru_nerf
:color: primary
:outline:
Code (nerfstudio implementation)
```

<p align="center">
<img src="https://github.com/AkerBP/seathru_nerf/blob/main/imgs/comp.gif?raw=true" alt="Example Render">
</p>

**A Neural Radiance Field for subsea scenes.**

## Requirements

We provide the following two model configurations:

| Method | Description | Memory | Quality |
| ------------------- | ------------- | ------ | ------- |
| `seathru-nerf` | Larger model | ~23 GB | Best |
| `seathru-nerf-lite` | Smaller model | ~7 GB | Good |

`seathru-nerf-lite` should run on a single desktop/laptop GPU with 8GB VRAM.

## Installation

After installing nerfstudio and its dependencies, run:

```bash
pip install git+https://github.com/AkerBP/seathru_nerf
```

## Running SeaThru-NeRF

To check your installation and to see the hyperparameters of the method, run:

```bash
ns-train seathru-nerf-lite --help
```

If you see the help message with all the training options, you are good to go and ready to train your first susbea NeRF! 🚀🚀🚀

For a detailed tutorial of a training process, please see the docs provided [here](https://akerbp.github.io/seathru_nerf/).


## Method
This method is an unofficial extension that adapts the official [SeaThru-NeRF](https://sea-thru-nerf.github.io) publication. Since it is built ontop of nerfstudio, it allows for easy modification and experimentation.

Compared to a classical NeRF approach, we differentiate between solid objects and the medium within a scene. Therefore both, the object colours and the medium colours of samples along a ray contribute towards the final pixel colour as follows:

$$\boldsymbol{\hat{C}}(\mathbf{r})=\sum_{i=1}^N \boldsymbol{\hat{C}}^{\rm obj}_i(\mathbf{r})+\sum_{i=1}^N \boldsymbol{\hat{C}}^{\rm med}_i(\mathbf{r}) \,.$$

Those two contributions can be calculated as follows:

$$\boldsymbol{\hat{C}}^{\rm obj}_i(\mathbf{r}) =
T^{\rm obj}_i \cdot \exp (-\boldsymbol{\sigma}^{\rm attn} t_i)
\cdot \big(1-\exp({-\sigma^{\rm obj}_i\delta_i})\big) \cdot \mathbf{c}^{\rm obj}_i \,,$$
$$\boldsymbol{\hat{C}}^{\rm med}_i(\mathbf{r}) =
T^{\rm obj}_i \cdot \exp ( -\boldsymbol{\sigma}^{\rm bs} t_i )
\cdot \big( 1 - \exp ( -\boldsymbol{\sigma}^{\rm bs} \delta_i ) \big) \cdot \mathbf{c}^{\rm med}\,,$$
$$\textrm{where } \ T^{\rm obj}_i = \exp\bigg(-\sum_{j=0}^{i-1}\sigma^{\rm obj}_j\delta_j\bigg) \,. $$

The above equations contain five parameters that are used to describe the underlying scene: object density $\sigma^{\rm obj}_i \in \mathbb{R}^{1}$, object colour $\mathbf{c}^{obj}_i \in \mathbb{R}^{3}$, backscatter density $\boldsymbol{\sigma}^{\rm bs} \in \mathbb{R}^{3}$, attenuation density $\boldsymbol{\sigma}^{\rm attn} \in \mathbb{R}^{3}$ and medium colour $\mathbf{c}^{\rm med} \in \mathbb{R}^{3}$.

To get a better idea of the different densities, the following figure shows an example ray with the different densities visualised:

<p align="center">
<img src="https://github.com/AkerBP/seathru_nerf/blob/main/imgs/ray.png?raw=true" width=60% alt="SeaThru-NeRF ray">
</p>

*The image above was taken from [Levy et al. (2023)](https://arxiv.org/abs/2304.07743).*

To predict the object and medium parameters, we use two separate networks. This subsea specific approach can be visualised as follows: (note that the third network is the proposal network, which is used to sample points in regions that contribute most to the final image)

<p align="center">
<img src="https://github.com/AkerBP/seathru_nerf/blob/main/imgs/architecture.png?raw=true" width=60% alt="SeaThru-NeRF Architecture">
</p>

If you are interested in an in depth description of the method, make sure to check out the documentation [here](https://akerbp.github.io/seathru_nerf/intro.html).


## Example results
Due to the underlying image formation model that allows us to seperate between the objects and the water within a scene, you can choose between different rendering options. The following options exist:

- rgb: To render normal RGB of the scene.
- J: To render the clear scene (water effect removed).
- direct: To render the attenuated clear scene.
- bs: To render backscatter of the water within the scene.
- depth: To render depthmaps of the scene.
- accumulation: To render object weight accumulation of the scene.

Below, you can see an original render of a scene and one with the water effects removed:

<p align="center">
<img src="https://github.com/AkerBP/seathru_nerf/blob/main/imgs/example_render_rgb.gif?raw=true" alt="RBG rendering"/>
<img src="https://github.com/AkerBP/seathru_nerf/blob/main/imgs/example_render_J.gif?raw=true" alt="J rendering"/>
</p>

*Please note that those gifs are compressed and do not do the approach justice. Please render your own videos to see the level of detail and clarity of the renders.*
16 changes: 16 additions & 0 deletions nerfstudio/configs/external_methods.py
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Expand Up @@ -176,6 +176,22 @@ class ExternalMethod:
)
)

# SeaThru-NeRF
external_methods.append(
ExternalMethod(
"""[bold yellow]Seathru-NeRF[/bold yellow]
For more information visit https://docs.nerf.studio/nerfology/methods/seathru_nerf.html
To enable Seathru-NeRF, you must install it first by running:
[grey]pip install git+https://github.com/AkerBP/seathru_nerf[/grey]""",
configurations=[
("seathru-nerf", "SeaThru-NeRF for underwater scenes."),
("seathru-nerf-lite", "SeaThru-NeRF for underwater scenes (smaller networks and batches)."),
],
pip_package="git+https://github.com/AkerBP/seathru_nerf",
)
)


@dataclass
class ExternalMethodDummyTrainerConfig:
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